Sume Sigh Say - Agent Orange DJ & Alexander Technique Remix by Todd Terry cover art

Sume Sigh Say - Agent Orange DJ & Alexander Technique Remix

Todd Terry

30s preview

Key
10A · B minor
BPM
128
Open Key
3m
Energy
93/100
Pop
18/100
Length
3:35
Released
2019
Album
Sume Sigh Say (Agent Orange DJ & Alexander Technique Rework)
Genre
House
Loudness
-6.2 dB
Dynamics
9.5 dB
ISRC
USMKQ1900030

Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026

Other versions

Against the original (8B at 123 BPM), this version runs 5 BPM faster and moves the key from 8B to 10A.

A peak-time tempo house cut, Sume Sigh Say - Agent Orange DJ & Alexander Technique Remix sits in B minor (10A) at 128 BPM. The feel is dark and driving. Rhythmically it is built for the dancefloor. The mix is almost entirely instrumental. Its spectrum is weighted to the sub and kick, with a heavy low end. Darker than 99% of Todd Terry's catalogue. In a set it works best as a peak-time weapon.

Reach:
better known than 94% of Todd Terry's catalogue
Tempo:
faster than 93% of Todd Terry's catalogue

Sonic profile

EnergyGrooveMoodOrganicInstr.LiveTempo
Energy93
Mood6Dark
Groove79
Acoustic0
Instrumental88
Live11
Speech16

Frequency spectrum

amplitude · bass → treble

601252505001k2k4k8k
35%
Low
30-130 Hz
28%
Low-mid
130-570 Hz
21%
Upper-mid
570 Hz-2.5 kHz
15%
High
2.5-11 kHz

FAQ

What key is Sume Sigh Say - Agent Orange DJ & Alexander Technique Remix in?

Sume Sigh Say - Agent Orange DJ & Alexander Technique Remix by Todd Terry is in B minor, or 10A on the Camelot wheel.

What BPM is Sume Sigh Say - Agent Orange DJ & Alexander Technique Remix?

Sume Sigh Say - Agent Orange DJ & Alexander Technique Remix runs at 128 BPM, a peak-time tempo track.

What mixes well with Sume Sigh Say - Agent Orange DJ & Alexander Technique Remix?

From 10A it blends harmonically with 11A, 10B, 9A. Moving to 11A lifts the energy a step.

Is Sume Sigh Say - Agent Orange DJ & Alexander Technique Remix good for peak time?

With energy 93 out of 100 at 128 BPM, it works best as a peak-time weapon.

Mixes harmonically

10A9A · 11A · 10B

From 10A, 11A (F♯ minor) lifts the energy a step; 10B (D major) brightens to the relative major; 9A (E minor) cools the energy down a step.

#TrackKey·BPM

Every move from 10A

11ASimple Mix Upper
9ASimple Mix Downer
10BTonal Shift·
11BDiagonal Mix Upper
9BDiagonal Mix Downer
7BCompatible Tone·
12AHigh Energy Boost▲▲▲
8AHigh Energy Drain▼▼▼
1AParallel Key Upper▲▲
7AParallel Key Downer▼▼
5ATritone Jump▲▲
2ARelated Keyrisky

How to mix it

In 10A at 128 BPM: 11A (F♯ minor) — move to 11A to push the floor harder; 10B (D major) — switch to 10B for a mood change without losing the groove; 9A (E minor) — drop to 9A to bring the room down gently.

Pitch range at ±6%: 120-136 BPM — anything in that window beatmatches without sounding stretched.

Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 5A rather than 10A; below -5% it reads as 3A. With key lock on, it stays 10A across the whole range.

Programming: a peak-time weapon — save it for the main stretch (energy 93/100).

Similar tempo

Within ±3 BPM of 128 — beatmatch without a big tempo pull.

#TrackKey·BPM

More house

#TrackKey·BPM

More from Todd Terry

Full profile
#TrackKey·BPM

Other recommendations

Beyond strict key and genre matches: tracks that still sit in beatmatch range of 128 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.

#TrackKey·BPM

Every insight on this page, for your own library.

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