My Game - Edit by Todd Terry cover art

My Game - Edit

Todd Terry

30s preview

Key
5A · C minor
BPM
128
Open Key
10m
Energy
92/100
Pop
34/100
Length
3:00
Released
2025
Album
My Game
Genre
House
Loudness
-5.3 dB
Dynamics
10.5 dB
ISRC
USMKQ2500008

Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026

Other versions

Against the original (5A at 128 BPM), this version holds the same tempo in the same key.

At 128 BPM in C minor (5A), My Game - Edit is a peak-time tempo house production. Tonally it lands bright and euphoric. Rhythmically it is built for the dancefloor. It is vocal-led. Its spectrum is weighted to the sub and kick, with a heavy low end. Better known than 99% of Todd Terry's catalogue. In a set it works best as a peak-time weapon.

Tempo:
faster than 93% of Todd Terry's catalogue
Low end:
more treble-tilted than 85% of Todd Terry's catalogue
Brightness:
brighter than 80% of Todd Terry's catalogue

Sonic profile

EnergyGrooveMoodOrganicInstr.LiveTempo
Energy92
Mood76Bright
Groove75
Acoustic0
Instrumental1
Live11
Speech17

Frequency spectrum

amplitude · bass → treble

601252505001k2k4k8k
32%
Low
30-130 Hz
28%
Low-mid
130-570 Hz
23%
Upper-mid
570 Hz-2.5 kHz
17%
High
2.5-11 kHz

FAQ

What key is My Game - Edit in?

My Game - Edit by Todd Terry is in C minor, or 5A on the Camelot wheel.

What BPM is My Game - Edit?

My Game - Edit runs at 128 BPM, a peak-time tempo track.

What mixes well with My Game - Edit?

From 5A it blends harmonically with 6A, 5B, 4A. Moving to 6A lifts the energy a step.

Is My Game - Edit good for peak time?

With energy 92 out of 100 at 128 BPM, it works best as a peak-time weapon.

Mixes harmonically

5A4A · 6A · 5B

From 5A, 6A (G minor) lifts the energy a step; 5B (E♭ major) brightens to the relative major; 4A (F minor) cools the energy down a step.

#TrackKey·BPM

Every move from 5A

6ASimple Mix Upper
4ASimple Mix Downer
5BTonal Shift·
6BDiagonal Mix Upper
4BDiagonal Mix Downer
2BCompatible Tone·
7AHigh Energy Boost▲▲▲
3AHigh Energy Drain▼▼▼
8AParallel Key Upper▲▲
2AParallel Key Downer▼▼
12ATritone Jump▲▲
9ARelated Keyrisky

How to mix it

In 5A at 128 BPM: 6A (G minor) — move to 6A to push the floor harder; 5B (E♭ major) — switch to 5B for a mood change without losing the groove; 4A (F minor) — drop to 4A to bring the room down gently.

Pitch range at ±6%: 120-136 BPM — anything in that window beatmatches without sounding stretched.

Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 12A rather than 5A; below -5% it reads as 10A. With key lock on, it stays 5A across the whole range.

Programming: a peak-time weapon — save it for the main stretch (energy 92/100).

Similar tempo

Within ±3 BPM of 128 — beatmatch without a big tempo pull.

#TrackKey·BPM

More house

More from Todd Terry

Full profile
#TrackKey·BPM

Other recommendations

Beyond strict key and genre matches: tracks that still sit in beatmatch range of 128 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.

#TrackKey·BPM

Every insight on this page, for your own library.

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