Oddity
- BPM
- 170
- Half-time
- 85
- Open Key
- 5m
- Energy
- 95/100
- Pop
- 0/100
- Length
- 4:18
- Released
- 2017
- Genre
- Drum N Bass
- Loudness
- -0.4 dB
- ISRC
- GBVPL1700087
Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026
Oddity is a very fast drum n bass track in D♭ minor (12A) at 170 BPM. The feel is dark and driving. It is vocal-led. The master is loud and heavily compressed. A 2017 production that still circulates in sets. More underground than 99% of The Upbeats's catalogue. For programming, treat it as a high-intensity peak cut.
- Groove:
- groovier than 88% of The Upbeats's catalogue
Sonic profile
Frequency spectrum
amplitude · bass → treble
FAQ
What key is Oddity in?
Oddity by The Upbeats is in D♭ minor, or 12A on the Camelot wheel.
What BPM is Oddity?
Oddity runs at 170 BPM, a very fast track.
What mixes well with Oddity?
From 12A it blends harmonically with 1A, 12B, 11A. Moving to 1A lifts the energy a step.
Is Oddity good for peak time?
With energy 95 out of 100 at 170 BPM, it works best as a high-intensity peak cut.
Mixes harmonically
12A → 11A · 1A · 12BFrom 12A, 1A (A♭ minor) lifts the energy a step; 12B (E major) brightens to the relative major; 11A (F♯ minor) cools the energy down a step.
How to mix it
In 12A at 170 BPM: 1A (A♭ minor) — move to 1A to push the floor harder; 12B (E major) — switch to 12B for a mood change without losing the groove; 11A (F♯ minor) — drop to 11A to bring the room down gently.
Pitch range at ±6%: 160-180 BPM — anything in that window beatmatches without sounding stretched.
Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 7A rather than 12A; below -5% it reads as 5A. With key lock on, it stays 12A across the whole range.
Programming: a high-intensity peak cut.
Similar tempo
Within ±3 BPM of 170 — beatmatch without a big tempo pull.
More drum n bass
More from The Upbeats
Full profileOther recommendations
Beyond strict key and genre matches: tracks that still sit in beatmatch range of 170 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.
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