
Showdown - Excision Remix
- BPM
- 140
- Half-time
- 70
- Open Key
- 5m
- Energy
- 95/100
- Pop
- 6/100
- Length
- 4:48
- Released
- 2009
- Album
- Showdown
- Genre
- Drum N Bass
- Loudness
- -8.0 dB
- ISRC
- GBAHT0800687
Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026
Other versions
- Showdownoriginal10A · 174
- Showdown - Radio Editversion9A · 174
- Showdown - DJ Clipz Remixremix2B · 174
- Showdown - Live at Brixton Academyoriginal9B · 174
- Showdown - Live at Brixton Academyoriginal10B · 174
- Showdown - Red Light Remixremix10B · 128
Against the original (10A at 174 BPM), this version runs 34 BPM slower and moves the key from 10A to 12A.
Showdown - Excision Remix is a driving up-tempo drum n bass track in D♭ minor (12A) at 140 BPM. It reads as punchy, neutral in mood. The groove is strong and floor-ready. A 2009 production that still circulates in sets. Groovier than 99% of Pendulum's catalogue. For programming, treat it as a peak-time weapon.
- Brightness:
- brighter than 85% of Pendulum's catalogue
Sonic profile
Frequency spectrum
amplitude · bass → treble
FAQ
What key is Showdown - Excision Remix in?
Showdown - Excision Remix by Pendulum is in D♭ minor, or 12A on the Camelot wheel.
What BPM is Showdown - Excision Remix?
Showdown - Excision Remix runs at 140 BPM, a driving up-tempo track.
What mixes well with Showdown - Excision Remix?
From 12A it blends harmonically with 1A, 12B, 11A. Moving to 1A lifts the energy a step.
Is Showdown - Excision Remix good for peak time?
With energy 95 out of 100 at 140 BPM, it works best as a peak-time weapon.
Mixes harmonically
12A → 11A · 1A · 12BFrom 12A, 1A (A♭ minor) lifts the energy a step; 12B (E major) brightens to the relative major; 11A (F♯ minor) cools the energy down a step.
How to mix it
In 12A at 140 BPM: 1A (A♭ minor) — move to 1A to push the floor harder; 12B (E major) — switch to 12B for a mood change without losing the groove; 11A (F♯ minor) — drop to 11A to bring the room down gently.
Pitch range at ±6%: 132-148 BPM — anything in that window beatmatches without sounding stretched.
Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 7A rather than 12A; below -5% it reads as 5A. With key lock on, it stays 12A across the whole range.
Programming: a peak-time weapon — save it for the main stretch (energy 95/100).
Similar tempo
Within ±3 BPM of 140 — beatmatch without a big tempo pull.
More drum n bass
More from Pendulum
Full profileOther recommendations
Beyond strict key and genre matches: tracks that still sit in beatmatch range of 140 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.
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