Mundus Theme
- BPM
- 140
- Half-time
- 70
- Open Key
- 10d
- Energy
- 87/100
- Pop
- 0/100
- Length
- 2:55
- Released
- 2013
- Album
- DmC Devil May Cry (Original Game Soundtrack)
- Genre
- Drum N Bass
- Loudness
- -4.7 dB
- ISRC
- USA2P1296183
Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026
A driving up-tempo drum n bass cut, Mundus Theme sits in E♭ major (5B) at 140 BPM. The feel is dark and driving. The master is loud and heavily compressed. A 2013 production that still circulates in sets. More underground than 99% of Noisia's catalogue.
- Groove:
- less groove-driven than 79% of Noisia's catalogue
Sonic profile
Frequency spectrum
amplitude · bass → treble
FAQ
What key is Mundus Theme in?
Mundus Theme by Noisia is in E♭ major, or 5B on the Camelot wheel.
What BPM is Mundus Theme?
Mundus Theme runs at 140 BPM, a driving up-tempo track.
What mixes well with Mundus Theme?
From 5B it blends harmonically with 6B, 5A, 4B. Moving to 6B lifts the energy a step.
Is Mundus Theme good for peak time?
With energy 87 out of 100 at 140 BPM, it works best as a peak-time weapon.
Mixes harmonically
5B → 4B · 6B · 5AFrom 5B, 6B (B♭ major) lifts the energy a step; 5A (C minor) settles into the relative minor; 4B (A♭ major) cools the energy down a step.
How to mix it
In 5B at 140 BPM: 6B (B♭ major) — move to 6B to push the floor harder; 5A (C minor) — switch to 5A for a mood change without losing the groove; 4B (A♭ major) — drop to 4B to bring the room down gently.
Pitch range at ±6%: 132-148 BPM — anything in that window beatmatches without sounding stretched.
Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 12B rather than 5B; below -5% it reads as 10B. With key lock on, it stays 5B across the whole range.
Programming: a peak-time weapon — save it for the main stretch (energy 87/100).
Similar tempo
Within ±3 BPM of 140 — beatmatch without a big tempo pull.
More drum n bass
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Full profileOther recommendations
Beyond strict key and genre matches: tracks that still sit in beatmatch range of 140 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.
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