Last Defeat (Part One)
- BPM
- 145
- Half-time
- 73
- Open Key
- 6m
- Energy
- 86/100
- Pop
- 13/100
- Length
- 4:15
- Released
- 2008
- Genre
- Trance
- Loudness
- -8.4 dB
Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026
At 145 BPM in A♭ minor (1A), Last Defeat (Part One) is a driving up-tempo trance production. Tonally it lands punchy, neutral in mood. The mix is almost entirely instrumental. A 2008 production that still circulates in sets. Faster than 98% of Solarstone's catalogue. In a set it works best as a high-intensity peak cut.
- Reach:
- better known than 92% of Solarstone's catalogue
- Brightness:
- brighter than 82% of Solarstone's catalogue
Sonic profile
Frequency spectrum
amplitude · bass → treble
FAQ
What key is Last Defeat (Part One) in?
Last Defeat (Part One) by Solarstone is in A♭ minor, or 1A on the Camelot wheel.
What BPM is Last Defeat (Part One)?
Last Defeat (Part One) runs at 145 BPM, a driving up-tempo track.
What mixes well with Last Defeat (Part One)?
From 1A it blends harmonically with 2A, 1B, 12A. Moving to 2A lifts the energy a step.
Is Last Defeat (Part One) good for peak time?
With energy 86 out of 100 at 145 BPM, it works best as a high-intensity peak cut.
Mixes harmonically
1A → 12A · 2A · 1BFrom 1A, 2A (E♭ minor) lifts the energy a step; 1B (B major) brightens to the relative major; 12A (D♭ minor) cools the energy down a step.
How to mix it
In 1A at 145 BPM: 2A (E♭ minor) — move to 2A to push the floor harder; 1B (B major) — switch to 1B for a mood change without losing the groove; 12A (D♭ minor) — drop to 12A to bring the room down gently.
Pitch range at ±6%: 136-154 BPM — anything in that window beatmatches without sounding stretched.
Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 8A rather than 1A; below -5% it reads as 6A. With key lock on, it stays 1A across the whole range.
Programming: a high-intensity peak cut.
Similar tempo
Within ±3 BPM of 145 — beatmatch without a big tempo pull.
More trance
More from Solarstone
Full profileOther recommendations
Beyond strict key and genre matches: tracks that still sit in beatmatch range of 145 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.
Every insight on this page, for your own library.
Vibes runs this same analysis on the music you own: keys, energy and vibe for every track, organized into sets you can actually play.