Trip & Roll by Marbs cover art

Trip & Roll

Marbs

30s preview

Key
2B · F♯ major
BPM
128
Open Key
7d
Energy
76/100
Pop
0/100
Length
6:34
Released
2023
Genre
Deep Techno
Loudness
-7.0 dB
Dynamics
9.8 dB
ISRC
US83Z2308362

Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026

Other versions

Trip & Roll: peak-time tempo deep techno, F♯ major (2B), 128 BPM. Tonally it lands punchy, neutral in mood. Rhythmically it is built for the dancefloor. The mix is almost entirely instrumental. Its spectrum is weighted to the sub and kick, with a heavy low end. More underground than 99% of Marbs's catalogue. In a set it works best as a peak-time weapon.

Brightness:
brighter than 78% of Marbs's catalogue

Sonic profile

EnergyGrooveMoodOrganicInstr.LiveTempo
Energy76
Mood52Balanced
Groove80
Acoustic0
Instrumental88
Live6
Speech5

Frequency spectrum

amplitude · bass → treble

601252505001k2k4k8k
41%
Low
30-130 Hz
26%
Low-mid
130-570 Hz
19%
Upper-mid
570 Hz-2.5 kHz
14%
High
2.5-11 kHz

FAQ

What key is Trip & Roll in?

Trip & Roll by Marbs is in F♯ major, or 2B on the Camelot wheel.

What BPM is Trip & Roll?

Trip & Roll runs at 128 BPM, a peak-time tempo track.

What mixes well with Trip & Roll?

From 2B it blends harmonically with 3B, 2A, 1B. Moving to 3B lifts the energy a step.

Is Trip & Roll good for peak time?

With energy 76 out of 100 at 128 BPM, it works best as a peak-time weapon.

Mixes harmonically

2B1B · 3B · 2A

From 2B, 3B (D♭ major) lifts the energy a step; 2A (E♭ minor) settles into the relative minor; 1B (B major) cools the energy down a step.

Every move from 2B

3BSimple Mix Upper
1BSimple Mix Downer
2ATonal Shift·
3ADiagonal Mix Upper
1ADiagonal Mix Downer
5ACompatible Tone·
4BHigh Energy Boost▲▲▲
12BHigh Energy Drain▼▼▼
5BParallel Key Upper▲▲
11BParallel Key Downer▼▼
9BTritone Jump▲▲
6BRelated Keyrisky

How to mix it

In 2B at 128 BPM: 3B (D♭ major) — move to 3B to push the floor harder; 2A (E♭ minor) — switch to 2A for a mood change without losing the groove; 1B (B major) — drop to 1B to bring the room down gently.

Pitch range at ±6%: 120-136 BPM — anything in that window beatmatches without sounding stretched.

Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 9B rather than 2B; below -5% it reads as 7B. With key lock on, it stays 2B across the whole range.

Programming: a peak-time weapon — save it for the main stretch (energy 76/100).

Similar tempo

Within ±3 BPM of 128 — beatmatch without a big tempo pull.

More deep techno

More from Marbs

Full profile
#Track

Other recommendations

Beyond strict key and genre matches: tracks that still sit in beatmatch range of 128 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.

#Track