Trip & Roll
30s preview
- BPM
- 128
- Open Key
- 7d
- Energy
- 76/100
- Pop
- 0/100
- Length
- 6:34
- Released
- 2023
- Genre
- Deep Techno
- Loudness
- -7.0 dB
- Dynamics
- 9.8 dB
- ISRC
- US83Z2308362
Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026
Other versions
- Trip & Roll - SHADED Remixremix3A · 128
- Trip & Roll - DJ Minx Remixremix10A · 128
Trip & Roll: peak-time tempo deep techno, F♯ major (2B), 128 BPM. Tonally it lands punchy, neutral in mood. Rhythmically it is built for the dancefloor. The mix is almost entirely instrumental. Its spectrum is weighted to the sub and kick, with a heavy low end. More underground than 99% of Marbs's catalogue. In a set it works best as a peak-time weapon.
- Brightness:
- brighter than 78% of Marbs's catalogue
Sonic profile
Frequency spectrum
amplitude · bass → treble
- 41%
- Low
- 30-130 Hz
- 26%
- Low-mid
- 130-570 Hz
- 19%
- Upper-mid
- 570 Hz-2.5 kHz
- 14%
- High
- 2.5-11 kHz
FAQ
What key is Trip & Roll in?
Trip & Roll by Marbs is in F♯ major, or 2B on the Camelot wheel.
What BPM is Trip & Roll?
Trip & Roll runs at 128 BPM, a peak-time tempo track.
What mixes well with Trip & Roll?
From 2B it blends harmonically with 3B, 2A, 1B. Moving to 3B lifts the energy a step.
Is Trip & Roll good for peak time?
With energy 76 out of 100 at 128 BPM, it works best as a peak-time weapon.
Mixes harmonically
2B → 1B · 3B · 2AFrom 2B, 3B (D♭ major) lifts the energy a step; 2A (E♭ minor) settles into the relative minor; 1B (B major) cools the energy down a step.
How to mix it
In 2B at 128 BPM: 3B (D♭ major) — move to 3B to push the floor harder; 2A (E♭ minor) — switch to 2A for a mood change without losing the groove; 1B (B major) — drop to 1B to bring the room down gently.
Pitch range at ±6%: 120-136 BPM — anything in that window beatmatches without sounding stretched.
Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 9B rather than 2B; below -5% it reads as 7B. With key lock on, it stays 2B across the whole range.
Programming: a peak-time weapon — save it for the main stretch (energy 76/100).
Similar tempo
Within ±3 BPM of 128 — beatmatch without a big tempo pull.
More deep techno
More from Marbs
Full profileOther recommendations
Beyond strict key and genre matches: tracks that still sit in beatmatch range of 128 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.