Player Three by Héctor Oaks cover art

Player Three

Héctor Oaks

30s preview

Key
5A · C minor
BPM
150
Half-time
75
Open Key
10m
Energy
97/100
Pop
0/100
Length
3:05
Released
2021
Genre
Techno
Loudness
-6.6 dB
Dynamics
9.5 dB
ISRC
DEQ022151460

Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026

Player Three is a fast techno track in C minor (5A) at 150 BPM. It is vocal-led. Its spectrum is weighted to the sub and kick, with a heavy low end. More underground than 99% of Héctor Oaks's catalogue. In a set it works best as a high-intensity peak cut.

Tempo:
faster than 98% of Héctor Oaks's catalogue
Energy:
hotter than 88% of Héctor Oaks's catalogue
Groove:
less groove-driven than 87% of Héctor Oaks's catalogue

Sonic profile

EnergyGrooveMoodOrganicInstr.LiveTempo
Energy97
Mood52Balanced
Groove56
Acoustic0
Instrumental6
Live14
Speech3

Frequency spectrum

amplitude · bass → treble

601252505001k2k4k8k
40%
Low
30-130 Hz
27%
Low-mid
130-570 Hz
20%
Upper-mid
570 Hz-2.5 kHz
13%
High
2.5-11 kHz

FAQ

What key is Player Three in?

Player Three by Héctor Oaks is in C minor, or 5A on the Camelot wheel.

What BPM is Player Three?

Player Three runs at 150 BPM, a fast track.

What mixes well with Player Three?

From 5A it blends harmonically with 6A, 5B, 4A. Moving to 6A lifts the energy a step.

Is Player Three good for peak time?

With energy 97 out of 100 at 150 BPM, it works best as a high-intensity peak cut.

Mixes harmonically

5A4A · 6A · 5B

From 5A, 6A (G minor) lifts the energy a step; 5B (E♭ major) brightens to the relative major; 4A (F minor) cools the energy down a step.

Every move from 5A

6ASimple Mix Upper
4ASimple Mix Downer
5BTonal Shift·
6BDiagonal Mix Upper
4BDiagonal Mix Downer
2BCompatible Tone·
7AHigh Energy Boost▲▲▲
3AHigh Energy Drain▼▼▼
8AParallel Key Upper▲▲
2AParallel Key Downer▼▼
12ATritone Jump▲▲
9ARelated Keyrisky

How to mix it

In 5A at 150 BPM: 6A (G minor) — move to 6A to push the floor harder; 5B (E♭ major) — switch to 5B for a mood change without losing the groove; 4A (F minor) — drop to 4A to bring the room down gently.

Pitch range at ±6%: 141-159 BPM — anything in that window beatmatches without sounding stretched.

Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 12A rather than 5A; below -5% it reads as 10A. With key lock on, it stays 5A across the whole range.

Programming: a high-intensity peak cut.

Similar tempo

Within ±3 BPM of 150 — beatmatch without a big tempo pull.

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Other recommendations

Beyond strict key and genre matches: tracks that still sit in beatmatch range of 150 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.

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