
Fight Machine
- Key
- 9B · G major
- BPM
- 128
- Open Key
- 2d
- Energy
- 96/100
- Pop
- 60/100
- Length
- 2:41
- Released
- 2026
- Genre
- Progressive House
- Loudness
- -6.3 dB
- ISRC
- US39N2579958
Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026
Fight Machine is a peak-time tempo progressive house track in G major (9B) at 128 BPM. It reads as dark and driving. Better known than 92% of ARTBAT's catalogue. In a set it works best as a peak-time weapon.
- Energy:
- hotter than 91% of ARTBAT's catalogue
- Tempo:
- faster than 82% of ARTBAT's catalogue
Sonic profile
Frequency spectrum
amplitude · bass → treble
FAQ
What key is Fight Machine in?
Fight Machine by ARTBAT is in G major, or 9B on the Camelot wheel.
What BPM is Fight Machine?
Fight Machine runs at 128 BPM, a peak-time tempo track.
What mixes well with Fight Machine?
From 9B it blends harmonically with 10B, 9A, 8B. Moving to 10B lifts the energy a step.
Is Fight Machine good for peak time?
With energy 96 out of 100 at 128 BPM, it works best as a peak-time weapon.
Mixes harmonically
9B → 8B · 10B · 9AFrom 9B, 10B (D major) lifts the energy a step; 9A (E minor) settles into the relative minor; 8B (C major) cools the energy down a step.
How to mix it
In 9B at 128 BPM: 10B (D major) — move to 10B to push the floor harder; 9A (E minor) — switch to 9A for a mood change without losing the groove; 8B (C major) — drop to 8B to bring the room down gently.
Pitch range at ±6%: 120-136 BPM — anything in that window beatmatches without sounding stretched.
Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 4B rather than 9B; below -5% it reads as 2B. With key lock on, it stays 9B across the whole range.
Programming: a peak-time weapon — save it for the main stretch (energy 96/100).
Similar tempo
Within ±3 BPM of 128 — beatmatch without a big tempo pull.
More progressive house
More from ARTBAT
Full profileOther recommendations
Beyond strict key and genre matches: tracks that still sit in beatmatch range of 128 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.