
So Get Up
- BPM
- 132
- Open Key
- 8d
- Energy
- 83/100
- Pop
- 11/100
- Length
- 4:42
- Released
- 2013
- Genre
- Trance
- Loudness
- -13.3 dB
- ISRC
- NLD681803151
Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026
So Get Up: peak-time tempo trance, D♭ major (3B), 132 BPM. The master keeps real dynamic headroom. A 2013 production that still circulates in sets. Darker than 95% of Cosmic Gate's catalogue. In a set it works best as a peak-time weapon.
- Groove:
- less groove-driven than 86% of Cosmic Gate's catalogue
- Reach:
- better known than 79% of Cosmic Gate's catalogue
Sonic profile
Frequency spectrum
amplitude · bass → treble
FAQ
What key is So Get Up in?
So Get Up by Cosmic Gate is in D♭ major, or 3B on the Camelot wheel.
What BPM is So Get Up?
So Get Up runs at 132 BPM, a peak-time tempo track.
What mixes well with So Get Up?
From 3B it blends harmonically with 4B, 3A, 2B. Moving to 4B lifts the energy a step.
Is So Get Up good for peak time?
With energy 83 out of 100 at 132 BPM, it works best as a peak-time weapon.
Mixes harmonically
3B → 2B · 4B · 3AFrom 3B, 4B (A♭ major) lifts the energy a step; 3A (B♭ minor) settles into the relative minor; 2B (F♯ major) cools the energy down a step.
How to mix it
In 3B at 132 BPM: 4B (A♭ major) — move to 4B to push the floor harder; 3A (B♭ minor) — switch to 3A for a mood change without losing the groove; 2B (F♯ major) — drop to 2B to bring the room down gently.
Pitch range at ±6%: 124-140 BPM — anything in that window beatmatches without sounding stretched.
Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 10B rather than 3B; below -5% it reads as 8B. With key lock on, it stays 3B across the whole range.
Programming: a peak-time weapon — save it for the main stretch (energy 83/100).
Similar tempo
Within ±3 BPM of 132 — beatmatch without a big tempo pull.
More trance
More from Cosmic Gate
Full profileOther recommendations
Beyond strict key and genre matches: tracks that still sit in beatmatch range of 132 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.
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