Just a Game
- BPM
- 174
- Half-time
- 87
- Open Key
- 8d
- Energy
- 84/100
- Pop
- 0/100
- Length
- 5:19
- Released
- 2011
- Genre
- Drum N Bass
- Loudness
- -5.5 dB
- ISRC
- GBBHF0930432
Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026
Just a Game runs 174 BPM in D♭ major (3B), a drum n bass record. Tonally it lands dark and driving. The mix is almost entirely instrumental. A 2011 production that still circulates in sets. More underground than 99% of Break's catalogue. For programming, treat it as an opener or closing-set piece.
- Brightness:
- darker than 91% of Break's catalogue
- Energy:
- calmer than 80% of Break's catalogue
Sonic profile
Frequency spectrum
amplitude · bass → treble
FAQ
What key is Just a Game in?
Just a Game by Break is in D♭ major, or 3B on the Camelot wheel.
What BPM is Just a Game?
Just a Game runs at 174 BPM.
What mixes well with Just a Game?
From 3B it blends harmonically with 4B, 3A, 2B. Moving to 4B lifts the energy a step.
Is Just a Game good for peak time?
With energy 84 out of 100 at 174 BPM, it works best as an opener or closing-set piece.
Mixes harmonically
3B → 2B · 4B · 3AFrom 3B, 4B (A♭ major) lifts the energy a step; 3A (B♭ minor) settles into the relative minor; 2B (F♯ major) cools the energy down a step.
How to mix it
In 3B at 174 BPM: 4B (A♭ major) — move to 4B to push the floor harder; 3A (B♭ minor) — switch to 3A for a mood change without losing the groove; 2B (F♯ major) — drop to 2B to bring the room down gently.
Pitch range at ±6%: 164-184 BPM — anything in that window beatmatches without sounding stretched.
Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 10B rather than 3B; below -5% it reads as 8B. With key lock on, it stays 3B across the whole range.
Programming: an opener or closing-set piece.
Similar tempo
Within ±3 BPM of 174 — beatmatch without a big tempo pull.
More drum n bass
More from Break
Full profileOther recommendations
Beyond strict key and genre matches: tracks that still sit in beatmatch range of 174 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.
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