Sea of Sound (Ambient Rework) by Max Cooper cover art

Sea of Sound (Ambient Rework)

Max Cooper

30s preview

Key
3A · B♭ minor
BPM
126
Open Key
8m
Energy
16/100
Pop
0/100
Length
6:29
Released
2010
Album
Expressions Remixes
Genre
Techno
Loudness
-19.8 dB
Dynamics
13.3 dB
ISRC
DEBW21000270

Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026

Other versions

Against the original (3B at 126 BPM), this version holds the same tempo and moves the key from 3B to 3A.

Sea of Sound (Ambient Rework) is a club-tempo techno track in B♭ minor (3A) at 126 BPM. Tonally it lands brooding and low-slung. It leans atmospheric over strictly danceable. The mix is almost entirely instrumental. Its spectrum is weighted to the sub and kick, with a heavy low end. The master keeps real dynamic headroom. The master keeps unusual dynamic range for club music (crest 13 dB). A 2010 production that still circulates in sets. More underground than 99% of Max Cooper's catalogue. For programming, treat it as a warm-up or breakdown cut.

Energy:
calmer than 95% of Max Cooper's catalogue
Low end:
more bass-heavy than 94% of Max Cooper's catalogue
Groove:
less groove-driven than 90% of Max Cooper's catalogue

Sonic profile

EnergyGrooveMoodOrganicInstr.LiveTempo
Energy16
Mood4Dark
Groove24
Acoustic86
Instrumental87
Live11
Speech4

Frequency spectrum

amplitude · bass → treble

601252505001k2k4k8k
48%
Low
30-130 Hz
43%
Low-mid
130-570 Hz
10%
Upper-mid
570 Hz-2.5 kHz
0%
High
2.5-11 kHz

FAQ

What key is Sea of Sound (Ambient Rework) in?

Sea of Sound (Ambient Rework) by Max Cooper is in B♭ minor, or 3A on the Camelot wheel.

What BPM is Sea of Sound (Ambient Rework)?

Sea of Sound (Ambient Rework) runs at 126 BPM, a club-tempo track.

What mixes well with Sea of Sound (Ambient Rework)?

From 3A it blends harmonically with 4A, 3B, 2A. Moving to 4A lifts the energy a step.

Is Sea of Sound (Ambient Rework) good for peak time?

With energy 16 out of 100 at 126 BPM, it works best as a warm-up or breakdown cut.

Mixes harmonically

3A2A · 4A · 3B

From 3A, 4A (F minor) lifts the energy a step; 3B (D♭ major) brightens to the relative major; 2A (E♭ minor) cools the energy down a step.

Every move from 3A

4ASimple Mix Upper
2ASimple Mix Downer
3BTonal Shift·
4BDiagonal Mix Upper
2BDiagonal Mix Downer
12BCompatible Tone·
5AHigh Energy Boost▲▲▲
1AHigh Energy Drain▼▼▼
6AParallel Key Upper▲▲
12AParallel Key Downer▼▼
10ATritone Jump▲▲
7ARelated Keyrisky

How to mix it

In 3A at 126 BPM: 4A (F minor) — move to 4A to push the floor harder; 3B (D♭ major) — switch to 3B for a mood change without losing the groove; 2A (E♭ minor) — drop to 2A to bring the room down gently.

Pitch range at ±6%: 118-134 BPM — anything in that window beatmatches without sounding stretched.

Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 10A rather than 3A; below -5% it reads as 8A. With key lock on, it stays 3A across the whole range.

Programming: a warm-up or breakdown cut — early set or after a peak to reset the room.

Similar tempo

Within ±3 BPM of 126 — beatmatch without a big tempo pull.

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Other recommendations

Beyond strict key and genre matches: tracks that still sit in beatmatch range of 126 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.

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