
Ghost Snare
30s preview
- BPM
- 172
- Half-time
- 86
- Open Key
- 7m
- Energy
- 53/100
- Pop
- 5/100
- Length
- 5:38
- Released
- 2008
- Album
- Future Sound Of Cambridge 3
- Genre
- Drum N Bass
- Loudness
- -10.8 dB
- Dynamics
- 12.7 dB
- ISRC
- GBCJY0814405
Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026
Ghost Snare is a drum n bass track in E♭ minor (2A) at 172 BPM. Tonally it lands dark and steady. It leans atmospheric over strictly danceable. The mix is almost entirely instrumental. Its spectrum is weighted to the sub and kick, with a heavy low end. The master keeps real dynamic headroom. The master keeps unusual dynamic range for club music (crest 13 dB). A 2008 production that still circulates in sets. Calmer than 98% of Logistics's catalogue. For programming, treat it as an opener or closing-set piece.
- Groove:
- less groove-driven than 98% of Logistics's catalogue
- Low end:
- more bass-heavy than 95% of Logistics's catalogue
- Tempo:
- slower than 84% of Logistics's catalogue
Sonic profile
Frequency spectrum
amplitude · bass → treble
- 37%
- Low
- 30-130 Hz
- 32%
- Low-mid
- 130-570 Hz
- 17%
- Upper-mid
- 570 Hz-2.5 kHz
- 14%
- High
- 2.5-11 kHz
FAQ
What key is Ghost Snare in?
Ghost Snare by Logistics is in E♭ minor, or 2A on the Camelot wheel.
What BPM is Ghost Snare?
Ghost Snare runs at 172 BPM.
What mixes well with Ghost Snare?
From 2A it blends harmonically with 3A, 2B, 1A. Moving to 3A lifts the energy a step.
Is Ghost Snare good for peak time?
With energy 53 out of 100 at 172 BPM, it works best as an opener or closing-set piece.
Mixes harmonically
2A → 1A · 3A · 2BFrom 2A, 3A (B♭ minor) lifts the energy a step; 2B (F♯ major) brightens to the relative major; 1A (A♭ minor) cools the energy down a step.
How to mix it
In 2A at 172 BPM: 3A (B♭ minor) — move to 3A to push the floor harder; 2B (F♯ major) — switch to 2B for a mood change without losing the groove; 1A (A♭ minor) — drop to 1A to bring the room down gently.
Pitch range at ±6%: 162-182 BPM — anything in that window beatmatches without sounding stretched.
Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 9A rather than 2A; below -5% it reads as 7A. With key lock on, it stays 2A across the whole range.
Programming: an opener or closing-set piece.
Similar tempo
Within ±3 BPM of 172 — beatmatch without a big tempo pull.
More drum n bass
More from Logistics
Full profileOther recommendations
Beyond strict key and genre matches: tracks that still sit in beatmatch range of 172 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.
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