
Breakarama
- BPM
- 128
- Open Key
- 3m
- Energy
- 73/100
- Pop
- 6/100
- Length
- 6:09
- Released
- 2022
- Genre
- Uk Garage
- Label
- Pilot
- Loudness
- -8.1 dB
Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026
Breakarama: peak-time tempo uk garage, B minor (10A), 128 BPM. It reads as bright and euphoric. The groove is strong and floor-ready. The mix is almost entirely instrumental. Brighter than 96% of Kolter's catalogue. For programming, treat it as a floor-filler.
- Groove:
- groovier than 84% of Kolter's catalogue
Sonic profile
Frequency spectrum
amplitude · bass → treble
FAQ
What key is Breakarama in?
Breakarama by Kolter is in B minor, or 10A on the Camelot wheel.
What BPM is Breakarama?
Breakarama runs at 128 BPM, a peak-time tempo track.
What mixes well with Breakarama?
From 10A it blends harmonically with 11A, 10B, 9A. Moving to 11A lifts the energy a step.
Is Breakarama good for peak time?
With energy 73 out of 100 at 128 BPM, it works best as a floor-filler.
Mixes harmonically
10A → 9A · 11A · 10BFrom 10A, 11A (F♯ minor) lifts the energy a step; 10B (D major) brightens to the relative major; 9A (E minor) cools the energy down a step.
How to mix it
In 10A at 128 BPM: 11A (F♯ minor) — move to 11A to push the floor harder; 10B (D major) — switch to 10B for a mood change without losing the groove; 9A (E minor) — drop to 9A to bring the room down gently.
Pitch range at ±6%: 120-136 BPM — anything in that window beatmatches without sounding stretched.
Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 5A rather than 10A; below -5% it reads as 3A. With key lock on, it stays 10A across the whole range.
Programming: a floor-filler.
Similar tempo
Within ±3 BPM of 128 — beatmatch without a big tempo pull.
More uk garage
More from Kolter
Full profileOther recommendations
Beyond strict key and genre matches: tracks that still sit in beatmatch range of 128 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.