Killer by DC Breaks cover art

Killer

DC Breaks

Key
3B · D♭ major
BPM
140
Half-time
70
Open Key
8d
Energy
92/100
Pop
2/100
Length
3:26
Released
2012
Genre
Drum N Bass
Loudness
-1.9 dB
ISRC
GB7YL1202504

Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026

Killer runs 140 BPM in D♭ major (3B), a driving up-tempo drum n bass record. It reads as dark and driving. The groove is loose and less beat-driven. It is vocal-led. The master is loud and heavily compressed. A 2012 production that still circulates in sets. Less groove-driven than 99% of DC Breaks's catalogue. For programming, treat it as a peak-time weapon.

Tempo:
slower than 92% of DC Breaks's catalogue
Brightness:
darker than 92% of DC Breaks's catalogue
Energy:
calmer than 88% of DC Breaks's catalogue

Sonic profile

EnergyGrooveMoodOrganicInstr.LiveTempo
Energy92
Mood5Dark
Groove31
Acoustic0
Instrumental1
Live12
Speech5

Frequency spectrum

amplitude · bass → treble

FAQ

What key is Killer in?

Killer by DC Breaks is in D♭ major, or 3B on the Camelot wheel.

What BPM is Killer?

Killer runs at 140 BPM, a driving up-tempo track.

What mixes well with Killer?

From 3B it blends harmonically with 4B, 3A, 2B. Moving to 4B lifts the energy a step.

Is Killer good for peak time?

With energy 92 out of 100 at 140 BPM, it works best as a peak-time weapon.

Mixes harmonically

3B2B · 4B · 3A

From 3B, 4B (A♭ major) lifts the energy a step; 3A (B♭ minor) settles into the relative minor; 2B (F♯ major) cools the energy down a step.

#TrackKey·BPM

Every move from 3B

4BSimple Mix Upper
2BSimple Mix Downer
3ATonal Shift·
4ADiagonal Mix Upper
2ADiagonal Mix Downer
6ACompatible Tone·
5BHigh Energy Boost▲▲▲
1BHigh Energy Drain▼▼▼
6BParallel Key Upper▲▲
12BParallel Key Downer▼▼
10BTritone Jump▲▲
7BRelated Keyrisky

How to mix it

In 3B at 140 BPM: 4B (A♭ major) — move to 4B to push the floor harder; 3A (B♭ minor) — switch to 3A for a mood change without losing the groove; 2B (F♯ major) — drop to 2B to bring the room down gently.

Pitch range at ±6%: 132-148 BPM — anything in that window beatmatches without sounding stretched.

Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 10B rather than 3B; below -5% it reads as 8B. With key lock on, it stays 3B across the whole range.

Programming: a peak-time weapon — save it for the main stretch (energy 92/100).

Similar tempo

Within ±3 BPM of 140 — beatmatch without a big tempo pull.

#TrackKey·BPM

More drum n bass

#TrackKey·BPM

More from DC Breaks

Full profile
#TrackKey·BPM

Other recommendations

Beyond strict key and genre matches: tracks that still sit in beatmatch range of 140 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.

#TrackKey·BPM

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