Revenge Of The Nerds by Armand Van Helden cover art

Revenge Of The Nerds

Armand Van Helden

30s preview

Key
1A · A♭ minor
BPM
134
Open Key
6m
Energy
79/100
Pop
1/100
Length
7:16
Released
2002
Album
Stupid Fresh #3
Genre
House
Loudness
-14.9 dB
Dynamics
14.1 dB
ISRC
USA2P0503158

Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026

A peak-time tempo house cut, Revenge Of The Nerds sits in A♭ minor (1A) at 134 BPM. Tonally it lands punchy, neutral in mood. The mix is almost entirely instrumental. Its spectrum is weighted to the sub and kick, with a heavy low end. The master keeps real dynamic headroom. The master keeps unusual dynamic range for club music (crest 14 dB). A 2002 production that still circulates in sets. Faster than 95% of Armand Van Helden's catalogue. In a set it works best as a peak-time weapon.

Low end:
more bass-heavy than 93% of Armand Van Helden's catalogue
Groove:
less groove-driven than 83% of Armand Van Helden's catalogue

Sonic profile

EnergyGrooveMoodOrganicInstr.LiveTempo
Energy79
Mood50Balanced
Groove67
Acoustic0
Instrumental78
Live10
Speech6

Frequency spectrum

amplitude · bass → treble

601252505001k2k4k8k
38%
Low
30-130 Hz
29%
Low-mid
130-570 Hz
19%
Upper-mid
570 Hz-2.5 kHz
14%
High
2.5-11 kHz

FAQ

What key is Revenge Of The Nerds in?

Revenge Of The Nerds by Armand Van Helden is in A♭ minor, or 1A on the Camelot wheel.

What BPM is Revenge Of The Nerds?

Revenge Of The Nerds runs at 134 BPM, a peak-time tempo track.

What mixes well with Revenge Of The Nerds?

From 1A it blends harmonically with 2A, 1B, 12A. Moving to 2A lifts the energy a step.

Is Revenge Of The Nerds good for peak time?

With energy 79 out of 100 at 134 BPM, it works best as a peak-time weapon.

Mixes harmonically

1A12A · 2A · 1B

From 1A, 2A (E♭ minor) lifts the energy a step; 1B (B major) brightens to the relative major; 12A (D♭ minor) cools the energy down a step.

#TrackKey·BPM

Every move from 1A

2ASimple Mix Upper
12ASimple Mix Downer
1BTonal Shift·
2BDiagonal Mix Upper
12BDiagonal Mix Downer
10BCompatible Tone·
3AHigh Energy Boost▲▲▲
11AHigh Energy Drain▼▼▼
4AParallel Key Upper▲▲
10AParallel Key Downer▼▼
8ATritone Jump▲▲
5ARelated Keyrisky

How to mix it

In 1A at 134 BPM: 2A (E♭ minor) — move to 2A to push the floor harder; 1B (B major) — switch to 1B for a mood change without losing the groove; 12A (D♭ minor) — drop to 12A to bring the room down gently.

Pitch range at ±6%: 126-142 BPM — anything in that window beatmatches without sounding stretched.

Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 8A rather than 1A; below -5% it reads as 6A. With key lock on, it stays 1A across the whole range.

Programming: a peak-time weapon — save it for the main stretch (energy 79/100).

Similar tempo

Within ±3 BPM of 134 — beatmatch without a big tempo pull.

#TrackKey·BPM

More house

#TrackKey·BPM

More from Armand Van Helden

Full profile
#TrackKey·BPM

Other recommendations

Beyond strict key and genre matches: tracks that still sit in beatmatch range of 134 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.

#TrackKey·BPM

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