
Stop Time
- BPM
- 128
- Open Key
- 8d
- Energy
- 87/100
- Pop
- 28/100
- Length
- 3:13
- Released
- 2023
- Genre
- Tech House
- Loudness
- -6.2 dB
- ISRC
- CA5KR2357320
Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026
Stop Time is a peak-time tempo tech house track in D♭ major (3B) at 128 BPM. Tonally it lands dark and driving. It is vocal-led. Darker than 95% of Walker & Royce's catalogue. In a set it works best as a peak-time weapon.
- Groove:
- less groove-driven than 88% of Walker & Royce's catalogue
- Reach:
- better known than 86% of Walker & Royce's catalogue
Sonic profile
Frequency spectrum
amplitude · bass → treble
FAQ
What key is Stop Time in?
Stop Time by Walker & Royce is in D♭ major, or 3B on the Camelot wheel.
What BPM is Stop Time?
Stop Time runs at 128 BPM, a peak-time tempo track.
What mixes well with Stop Time?
From 3B it blends harmonically with 4B, 3A, 2B. Moving to 4B lifts the energy a step.
Is Stop Time good for peak time?
With energy 87 out of 100 at 128 BPM, it works best as a peak-time weapon.
Mixes harmonically
3B → 2B · 4B · 3AFrom 3B, 4B (A♭ major) lifts the energy a step; 3A (B♭ minor) settles into the relative minor; 2B (F♯ major) cools the energy down a step.
How to mix it
In 3B at 128 BPM: 4B (A♭ major) — move to 4B to push the floor harder; 3A (B♭ minor) — switch to 3A for a mood change without losing the groove; 2B (F♯ major) — drop to 2B to bring the room down gently.
Pitch range at ±6%: 120-136 BPM — anything in that window beatmatches without sounding stretched.
Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 10B rather than 3B; below -5% it reads as 8B. With key lock on, it stays 3B across the whole range.
Programming: a peak-time weapon — save it for the main stretch (energy 87/100).
Similar tempo
Within ±3 BPM of 128 — beatmatch without a big tempo pull.
More tech house
More from Walker & Royce
Full profileOther recommendations
Beyond strict key and genre matches: tracks that still sit in beatmatch range of 128 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.
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