
Sea Sick
30s preview
- BPM
- 140
- Half-time
- 70
- Open Key
- 5m
- Energy
- 84/100
- Pop
- 2/100
- Length
- 4:09
- Released
- 2011
- Genre
- Dubstep
- Loudness
- -6.6 dB
- Dynamics
- 15.4 dB
- ISRC
- GB8PY1100036
Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026
A driving up-tempo dubstep cut, Sea Sick sits in D♭ minor (12A) at 140 BPM. The feel is dark and driving. The mix is almost entirely instrumental. The master keeps unusual dynamic range for club music (crest 15 dB). A 2011 production that still circulates in sets. Darker than 96% of Skream's catalogue. For programming, treat it as a peak-time weapon.
- Low end:
- more treble-tilted than 94% of Skream's catalogue
- Groove:
- less groove-driven than 82% of Skream's catalogue
Sonic profile
Frequency spectrum
amplitude · bass → treble
- 24%
- Low
- 30-130 Hz
- 27%
- Low-mid
- 130-570 Hz
- 27%
- Upper-mid
- 570 Hz-2.5 kHz
- 23%
- High
- 2.5-11 kHz
FAQ
What key is Sea Sick in?
Sea Sick by Skream is in D♭ minor, or 12A on the Camelot wheel.
What BPM is Sea Sick?
Sea Sick runs at 140 BPM, a driving up-tempo track.
What mixes well with Sea Sick?
From 12A it blends harmonically with 1A, 12B, 11A. Moving to 1A lifts the energy a step.
Is Sea Sick good for peak time?
With energy 84 out of 100 at 140 BPM, it works best as a peak-time weapon.
Mixes harmonically
12A → 11A · 1A · 12BFrom 12A, 1A (A♭ minor) lifts the energy a step; 12B (E major) brightens to the relative major; 11A (F♯ minor) cools the energy down a step.
How to mix it
In 12A at 140 BPM: 1A (A♭ minor) — move to 1A to push the floor harder; 12B (E major) — switch to 12B for a mood change without losing the groove; 11A (F♯ minor) — drop to 11A to bring the room down gently.
Pitch range at ±6%: 132-148 BPM — anything in that window beatmatches without sounding stretched.
Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 7A rather than 12A; below -5% it reads as 5A. With key lock on, it stays 12A across the whole range.
Programming: a peak-time weapon — save it for the main stretch (energy 84/100).
Similar tempo
Within ±3 BPM of 140 — beatmatch without a big tempo pull.
More dubstep
More from Skream
Full profileOther recommendations
Beyond strict key and genre matches: tracks that still sit in beatmatch range of 140 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.
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