
Hyper Rave (original mix)
- Key
- 4A · F minor
- BPM
- 132
- Open Key
- 9m
- Energy
- 95/100
- Pop
- 58/100
- Length
- 3:05
- Released
- 2025
- Genre
- Tech House
- Loudness
- -8.4 dB
- ISRC
- GXG4Y2500034
Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026
A peak-time tempo tech house cut, Hyper Rave (original mix) sits in F minor (4A) at 132 BPM. The feel is punchy, neutral in mood. The groove is strong and floor-ready. It is vocal-led. Better known than 99% of Sidney Charles's catalogue. In a set it works best as a peak-time weapon.
- Tempo:
- faster than 97% of Sidney Charles's catalogue
- Groove:
- less groove-driven than 88% of Sidney Charles's catalogue
- Energy:
- hotter than 81% of Sidney Charles's catalogue
Sonic profile
Frequency spectrum
amplitude · bass → treble
FAQ
What key is Hyper Rave (original mix) in?
Hyper Rave (original mix) by Sidney Charles is in F minor, or 4A on the Camelot wheel.
What BPM is Hyper Rave (original mix)?
Hyper Rave (original mix) runs at 132 BPM, a peak-time tempo track.
What mixes well with Hyper Rave (original mix)?
From 4A it blends harmonically with 5A, 4B, 3A. Moving to 5A lifts the energy a step.
Is Hyper Rave (original mix) good for peak time?
With energy 95 out of 100 at 132 BPM, it works best as a peak-time weapon.
Mixes harmonically
4A → 3A · 5A · 4BFrom 4A, 5A (C minor) lifts the energy a step; 4B (A♭ major) brightens to the relative major; 3A (B♭ minor) cools the energy down a step.
How to mix it
In 4A at 132 BPM: 5A (C minor) — move to 5A to push the floor harder; 4B (A♭ major) — switch to 4B for a mood change without losing the groove; 3A (B♭ minor) — drop to 3A to bring the room down gently.
Pitch range at ±6%: 124-140 BPM — anything in that window beatmatches without sounding stretched.
Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 11A rather than 4A; below -5% it reads as 9A. With key lock on, it stays 4A across the whole range.
Programming: a peak-time weapon — save it for the main stretch (energy 95/100).
Similar tempo
Within ±3 BPM of 132 — beatmatch without a big tempo pull.
More tech house
More from Sidney Charles
Full profileOther recommendations
Beyond strict key and genre matches: tracks that still sit in beatmatch range of 132 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.