Game Over - Original Mix by Plastic Robots cover art

Game Over - Original Mix

Plastic Robots

30s preview

Key
12A · D♭ minor
BPM
128
Open Key
5m
Energy
64/100
Pop
0/100
Length
6:55
Released
2014
Album
Game Over
Genre
Tech House
Loudness
-9.6 dB
Dynamics
8.6 dB
ISRC
GBKQU1461517

Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026

Game Over - Original Mix is a peak-time tempo tech house track in D♭ minor (12A) at 128 BPM. The feel is dark and driving. Rhythmically it is built for the dancefloor. The mix is almost entirely instrumental. Its spectrum is weighted to the sub and kick, with a heavy low end. A 2014 production that still circulates in sets. More underground than 99% of Plastic Robots's catalogue. For programming, treat it as a mid-set roller.

Low end:
more bass-heavy than 98% of Plastic Robots's catalogue
Tempo:
faster than 92% of Plastic Robots's catalogue

Sonic profile

EnergyGrooveMoodOrganicInstr.LiveTempo
Energy64
Mood18Dark
Groove80
Acoustic0
Instrumental89
Live8
Speech5

Frequency spectrum

amplitude · bass → treble

601252505001k2k4k8k
43%
Low
30-130 Hz
28%
Low-mid
130-570 Hz
18%
Upper-mid
570 Hz-2.5 kHz
11%
High
2.5-11 kHz

FAQ

What key is Game Over - Original Mix in?

Game Over - Original Mix by Plastic Robots is in D♭ minor, or 12A on the Camelot wheel.

What BPM is Game Over - Original Mix?

Game Over - Original Mix runs at 128 BPM, a peak-time tempo track.

What mixes well with Game Over - Original Mix?

From 12A it blends harmonically with 1A, 12B, 11A. Moving to 1A lifts the energy a step.

Is Game Over - Original Mix good for peak time?

With energy 64 out of 100 at 128 BPM, it works best as a mid-set roller.

Mixes harmonically

12A11A · 1A · 12B

From 12A, 1A (A♭ minor) lifts the energy a step; 12B (E major) brightens to the relative major; 11A (F♯ minor) cools the energy down a step.

Every move from 12A

1ASimple Mix Upper
11ASimple Mix Downer
12BTonal Shift·
1BDiagonal Mix Upper
11BDiagonal Mix Downer
9BCompatible Tone·
2AHigh Energy Boost▲▲▲
10AHigh Energy Drain▼▼▼
3AParallel Key Upper▲▲
9AParallel Key Downer▼▼
7ATritone Jump▲▲
4ARelated Keyrisky

How to mix it

In 12A at 128 BPM: 1A (A♭ minor) — move to 1A to push the floor harder; 12B (E major) — switch to 12B for a mood change without losing the groove; 11A (F♯ minor) — drop to 11A to bring the room down gently.

Pitch range at ±6%: 120-136 BPM — anything in that window beatmatches without sounding stretched.

Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 7A rather than 12A; below -5% it reads as 5A. With key lock on, it stays 12A across the whole range.

Programming: a mid-set roller.

Similar tempo

Within ±3 BPM of 128 — beatmatch without a big tempo pull.

More tech house

More from Plastic Robots

Full profile

Other recommendations

Beyond strict key and genre matches: tracks that still sit in beatmatch range of 128 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.

#Track