
Game Over - Original Mix
30s preview
- BPM
- 128
- Open Key
- 5m
- Energy
- 64/100
- Pop
- 0/100
- Length
- 6:55
- Released
- 2014
- Album
- Game Over
- Genre
- Tech House
- Loudness
- -9.6 dB
- Dynamics
- 8.6 dB
- ISRC
- GBKQU1461517
Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026
Game Over - Original Mix is a peak-time tempo tech house track in D♭ minor (12A) at 128 BPM. The feel is dark and driving. Rhythmically it is built for the dancefloor. The mix is almost entirely instrumental. Its spectrum is weighted to the sub and kick, with a heavy low end. A 2014 production that still circulates in sets. More underground than 99% of Plastic Robots's catalogue. For programming, treat it as a mid-set roller.
- Low end:
- more bass-heavy than 98% of Plastic Robots's catalogue
- Tempo:
- faster than 92% of Plastic Robots's catalogue
Sonic profile
Frequency spectrum
amplitude · bass → treble
- 43%
- Low
- 30-130 Hz
- 28%
- Low-mid
- 130-570 Hz
- 18%
- Upper-mid
- 570 Hz-2.5 kHz
- 11%
- High
- 2.5-11 kHz
FAQ
What key is Game Over - Original Mix in?
Game Over - Original Mix by Plastic Robots is in D♭ minor, or 12A on the Camelot wheel.
What BPM is Game Over - Original Mix?
Game Over - Original Mix runs at 128 BPM, a peak-time tempo track.
What mixes well with Game Over - Original Mix?
From 12A it blends harmonically with 1A, 12B, 11A. Moving to 1A lifts the energy a step.
Is Game Over - Original Mix good for peak time?
With energy 64 out of 100 at 128 BPM, it works best as a mid-set roller.
Mixes harmonically
12A → 11A · 1A · 12BFrom 12A, 1A (A♭ minor) lifts the energy a step; 12B (E major) brightens to the relative major; 11A (F♯ minor) cools the energy down a step.
How to mix it
In 12A at 128 BPM: 1A (A♭ minor) — move to 1A to push the floor harder; 12B (E major) — switch to 12B for a mood change without losing the groove; 11A (F♯ minor) — drop to 11A to bring the room down gently.
Pitch range at ±6%: 120-136 BPM — anything in that window beatmatches without sounding stretched.
Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 7A rather than 12A; below -5% it reads as 5A. With key lock on, it stays 12A across the whole range.
Programming: a mid-set roller.
Similar tempo
Within ±3 BPM of 128 — beatmatch without a big tempo pull.
More tech house
More from Plastic Robots
Full profileOther recommendations
Beyond strict key and genre matches: tracks that still sit in beatmatch range of 128 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.