Roll Play (extended mix) by PAWSA cover art

Roll Play (extended mix)

PAWSA

30s preview

Key
10A · B minor
BPM
128
Open Key
3m
Energy
53/100
Pop
39/100
Length
5:38
Released
2019
Genre
Tech House
Loudness
-13.4 dB
Dynamics
11.0 dB
ISRC
GBLV61908293

Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026

Roll Play (extended mix) is a peak-time tempo tech house track in B minor (10A) at 128 BPM. The groove is strong and floor-ready. Its spectrum is weighted to the sub and kick, with a heavy low end. The master keeps real dynamic headroom. The master keeps unusual dynamic range for club music (crest 11 dB). More bass-heavy than 95% of PAWSA's catalogue. In a set it works best as a mid-set roller.

Reach:
better known than 84% of PAWSA's catalogue
Brightness:
darker than 83% of PAWSA's catalogue
Energy:
calmer than 80% of PAWSA's catalogue

Sonic profile

EnergyGrooveMoodOrganicInstr.LiveTempo
Energy53
Mood33Dark
Groove81
Acoustic0
Instrumental62
Live8
Speech13

Frequency spectrum

amplitude · bass → treble

601252505001k2k4k8k
43%
Low
30-130 Hz
28%
Low-mid
130-570 Hz
18%
Upper-mid
570 Hz-2.5 kHz
11%
High
2.5-11 kHz

FAQ

What key is Roll Play (extended mix) in?

Roll Play (extended mix) by PAWSA is in B minor, or 10A on the Camelot wheel.

What BPM is Roll Play (extended mix)?

Roll Play (extended mix) runs at 128 BPM, a peak-time tempo track.

What mixes well with Roll Play (extended mix)?

From 10A it blends harmonically with 11A, 10B, 9A. Moving to 11A lifts the energy a step.

Is Roll Play (extended mix) good for peak time?

With energy 53 out of 100 at 128 BPM, it works best as a mid-set roller.

Mixes harmonically

10A9A · 11A · 10B

From 10A, 11A (F♯ minor) lifts the energy a step; 10B (D major) brightens to the relative major; 9A (E minor) cools the energy down a step.

Every move from 10A

11ASimple Mix Upper
9ASimple Mix Downer
10BTonal Shift·
11BDiagonal Mix Upper
9BDiagonal Mix Downer
7BCompatible Tone·
12AHigh Energy Boost▲▲▲
8AHigh Energy Drain▼▼▼
1AParallel Key Upper▲▲
7AParallel Key Downer▼▼
5ATritone Jump▲▲
2ARelated Keyrisky

How to mix it

In 10A at 128 BPM: 11A (F♯ minor) — move to 11A to push the floor harder; 10B (D major) — switch to 10B for a mood change without losing the groove; 9A (E minor) — drop to 9A to bring the room down gently.

Pitch range at ±6%: 120-136 BPM — anything in that window beatmatches without sounding stretched.

Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 5A rather than 10A; below -5% it reads as 3A. With key lock on, it stays 10A across the whole range.

Programming: a mid-set roller.

Similar tempo

Within ±3 BPM of 128 — beatmatch without a big tempo pull.

More tech house

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Other recommendations

Beyond strict key and genre matches: tracks that still sit in beatmatch range of 128 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.

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