Get Ill by Optical cover art

Get Ill

Optical

30s preview

Key
12A · D♭ minor
BPM
174
Half-time
87
Open Key
5m
Energy
97/100
Pop
0/100
Length
6:03
Released
2003
Album
The Original Doctor Shade
Genre
Drum N Bass
Loudness
-3.8 dB
Dynamics
13.9 dB
ISRC
GBTKW0390431

Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026

Get Ill runs 174 BPM in D♭ minor (12A), a drum n bass record. The feel is bright and euphoric. It is vocal-led. The master is loud and heavily compressed. The master keeps unusual dynamic range for club music (crest 14 dB). A 2003 production that still circulates in sets. More underground than 99% of Optical's catalogue.

Brightness:
brighter than 95% of Optical's catalogue
Energy:
hotter than 91% of Optical's catalogue

Sonic profile

EnergyGrooveMoodOrganicInstr.LiveTempo
Energy97
Mood74Bright
Groove61
Acoustic0
Instrumental8
Live43
Speech17

Frequency spectrum

amplitude · bass → treble

601252505001k2k4k8k
30%
Low
30-130 Hz
27%
Low-mid
130-570 Hz
23%
Upper-mid
570 Hz-2.5 kHz
19%
High
2.5-11 kHz

FAQ

What key is Get Ill in?

Get Ill by Optical is in D♭ minor, or 12A on the Camelot wheel.

What BPM is Get Ill?

Get Ill runs at 174 BPM.

What mixes well with Get Ill?

From 12A it blends harmonically with 1A, 12B, 11A. Moving to 1A lifts the energy a step.

Is Get Ill good for peak time?

With energy 97 out of 100 at 174 BPM, it works best as an opener or closing-set piece.

Mixes harmonically

12A11A · 1A · 12B

From 12A, 1A (A♭ minor) lifts the energy a step; 12B (E major) brightens to the relative major; 11A (F♯ minor) cools the energy down a step.

#TrackKey·BPM

Every move from 12A

1ASimple Mix Upper
11ASimple Mix Downer
12BTonal Shift·
1BDiagonal Mix Upper
11BDiagonal Mix Downer
9BCompatible Tone·
2AHigh Energy Boost▲▲▲
10AHigh Energy Drain▼▼▼
3AParallel Key Upper▲▲
9AParallel Key Downer▼▼
7ATritone Jump▲▲
4ARelated Keyrisky

How to mix it

In 12A at 174 BPM: 1A (A♭ minor) — move to 1A to push the floor harder; 12B (E major) — switch to 12B for a mood change without losing the groove; 11A (F♯ minor) — drop to 11A to bring the room down gently.

Pitch range at ±6%: 164-184 BPM — anything in that window beatmatches without sounding stretched.

Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 7A rather than 12A; below -5% it reads as 5A. With key lock on, it stays 12A across the whole range.

Programming: an opener or closing-set piece.

Similar tempo

Within ±3 BPM of 174 — beatmatch without a big tempo pull.

#TrackKey·BPM

More drum n bass

#TrackKey·BPM

More from Optical

Full profile
#TrackKey·BPM

Other recommendations

Beyond strict key and genre matches: tracks that still sit in beatmatch range of 174 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.

#TrackKey·BPM

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