Monsters of the Deep by Eelke Kleijn cover art

Monsters of the Deep

Eelke Kleijn

30s preview

Key
6A · G minor
BPM
130
Open Key
11m
Energy
84/100
Pop
1/100
Length
7:11
Released
2007
Genre
Progressive House
Loudness
-11.0 dB
Dynamics
14.3 dB
ISRC
GBHFW0700945

Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026

A peak-time tempo progressive house cut, Monsters of the Deep sits in G minor (6A) at 130 BPM. The mix is almost entirely instrumental. Its spectrum is weighted to the sub and kick, with a heavy low end. The master keeps real dynamic headroom. The master keeps unusual dynamic range for club music (crest 14 dB). A 2007 production that still circulates in sets. Faster than 90% of Eelke Kleijn's catalogue. In a set it works best as a peak-time weapon.

Brightness:
brighter than 88% of Eelke Kleijn's catalogue
Low end:
more bass-heavy than 82% of Eelke Kleijn's catalogue
Energy:
hotter than 75% of Eelke Kleijn's catalogue

Sonic profile

EnergyGrooveMoodOrganicInstr.LiveTempo
Energy84
Mood76Bright
Groove77
Acoustic0
Instrumental88
Live8
Speech6
darkaggressiveinstrumental

Frequency spectrum

amplitude · bass → treble

601252505001k2k4k8k
40%
Low
30-130 Hz
28%
Low-mid
130-570 Hz
22%
Upper-mid
570 Hz-2.5 kHz
11%
High
2.5-11 kHz

FAQ

What key is Monsters of the Deep in?

Monsters of the Deep by Eelke Kleijn is in G minor, or 6A on the Camelot wheel.

What BPM is Monsters of the Deep?

Monsters of the Deep runs at 130 BPM, a peak-time tempo track.

What mixes well with Monsters of the Deep?

From 6A it blends harmonically with 7A, 6B, 5A. Moving to 7A lifts the energy a step.

Is Monsters of the Deep good for peak time?

With energy 84 out of 100 at 130 BPM, it works best as a peak-time weapon.

Mixes harmonically

6A5A · 7A · 6B

From 6A, 7A (D minor) lifts the energy a step; 6B (B♭ major) brightens to the relative major; 5A (C minor) cools the energy down a step.

Every move from 6A

7ASimple Mix Upper
5ASimple Mix Downer
6BTonal Shift·
7BDiagonal Mix Upper
5BDiagonal Mix Downer
3BCompatible Tone·
8AHigh Energy Boost▲▲▲
4AHigh Energy Drain▼▼▼
9AParallel Key Upper▲▲
3AParallel Key Downer▼▼
1ATritone Jump▲▲
10ARelated Keyrisky

How to mix it

In 6A at 130 BPM: 7A (D minor) — move to 7A to push the floor harder; 6B (B♭ major) — switch to 6B for a mood change without losing the groove; 5A (C minor) — drop to 5A to bring the room down gently.

Pitch range at ±6%: 122-138 BPM — anything in that window beatmatches without sounding stretched.

Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 1A rather than 6A; below -5% it reads as 11A. With key lock on, it stays 6A across the whole range.

Programming: a peak-time weapon — save it for the main stretch (energy 84/100).

Similar tempo

Within ±3 BPM of 130 — beatmatch without a big tempo pull.

#TrackKey·BPM

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Other recommendations

Beyond strict key and genre matches: tracks that still sit in beatmatch range of 130 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.

#TrackKey·BPM

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