All Goes Wrong - Acoustic
- BPM
- 116
- Open Key
- 4m
- Energy
- 31/100
- Pop
- 39/100
- Length
- 3:41
- Released
- 2016
- Album
- All Goes Wrong (Acoustic)
- Genre
- Drum N Bass
- Loudness
- -7.3 dB
- ISRC
- GBUM71604664
Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026
Other versions
- All Goes Wrong - Dawn Wall Remixremix11A · 175
- All Goes Wrongoriginal11A · 117
- All Goes Wrong - Salvatore Ganacci Remixremix11A · 110
- All Goes Wrong - Tough Love Remixremix11A · 126
- All Goes Wrongoriginal11A · 117
- All Goes Wrong - Premiership VIPoriginal11A · 92
Against the original (11A at 117 BPM), this version runs 1 BPM slower in the same key.
All Goes Wrong - Acoustic is a mid-tempo drum n bass track in F♯ minor (11A) at 116 BPM. It reads as brooding and low-slung. It is vocal-led. A 2016 production that still circulates in sets. Calmer than 96% of Chase & Status's catalogue. For programming, treat it as a warm-up or breakdown cut.
- Reach:
- better known than 80% of Chase & Status's catalogue
- Tempo:
- slower than 79% of Chase & Status's catalogue
Sonic profile
Frequency spectrum
amplitude · bass → treble
FAQ
What key is All Goes Wrong - Acoustic in?
All Goes Wrong - Acoustic by Chase & Status is in F♯ minor, or 11A on the Camelot wheel.
What BPM is All Goes Wrong - Acoustic?
All Goes Wrong - Acoustic runs at 116 BPM, a mid-tempo track.
What mixes well with All Goes Wrong - Acoustic?
From 11A it blends harmonically with 12A, 11B, 10A. Moving to 12A lifts the energy a step.
Is All Goes Wrong - Acoustic good for peak time?
With energy 31 out of 100 at 116 BPM, it works best as a warm-up or breakdown cut.
Mixes harmonically
11A → 10A · 12A · 11BFrom 11A, 12A (D♭ minor) lifts the energy a step; 11B (A major) brightens to the relative major; 10A (B minor) cools the energy down a step.
How to mix it
In 11A at 116 BPM: 12A (D♭ minor) — move to 12A to push the floor harder; 11B (A major) — switch to 11B for a mood change without losing the groove; 10A (B minor) — drop to 10A to bring the room down gently.
Pitch range at ±6%: 109-123 BPM — anything in that window beatmatches without sounding stretched.
Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 6A rather than 11A; below -5% it reads as 4A. With key lock on, it stays 11A across the whole range.
Programming: a warm-up or breakdown cut — early set or after a peak to reset the room.
Similar tempo
Within ±3 BPM of 116 — beatmatch without a big tempo pull.
More drum n bass
More from Chase & Status
Full profileOther recommendations
Beyond strict key and genre matches: tracks that still sit in beatmatch range of 116 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.
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