
Endless Games (Slow version)
- BPM
- 120
- Open Key
- 8d
- Energy
- 25/100
- Pop
- 20/100
- Length
- 4:56
- Released
- 2015
- Genre
- House
- Loudness
- -16.0 dB
- ISRC
- DEU671500287
Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026
Other versions
- Endless Games - Patrice Bäumel Mixoriginal2B · 124
- Endless Gamesoriginal2B · 124
- Endless Games - Patrice Bäumel Dub Mixversion2B · 124
Endless Games (Slow version) runs 120 BPM in D♭ major (3B), a club-tempo house record. It reads as brooding and low-slung. The mix is almost entirely instrumental. Its spectrum is centred in the low-mids, warm and bass-forward. The master keeps real dynamic headroom. A 2015 production that still circulates in sets. Calmer than 98% of Blond:ish's catalogue. In a set it works best as a warm-up or breakdown cut.
- Low end:
- more treble-tilted than 98% of Blond:ish's catalogue
- Groove:
- less groove-driven than 93% of Blond:ish's catalogue
- Brightness:
- darker than 88% of Blond:ish's catalogue
Sonic profile
Frequency spectrum
amplitude · bass → treble
- 20%
- Low
- 30-130 Hz
- 33%
- Low-mid
- 130-570 Hz
- 30%
- Upper-mid
- 570 Hz-2.5 kHz
- 18%
- High
- 2.5-11 kHz
FAQ
What key is Endless Games (Slow version) in?
Endless Games (Slow version) by Blond:ish is in D♭ major, or 3B on the Camelot wheel.
What BPM is Endless Games (Slow version)?
Endless Games (Slow version) runs at 120 BPM, a club-tempo track.
What mixes well with Endless Games (Slow version)?
From 3B it blends harmonically with 4B, 3A, 2B. Moving to 4B lifts the energy a step.
Is Endless Games (Slow version) good for peak time?
With energy 25 out of 100 at 120 BPM, it works best as a warm-up or breakdown cut.
Mixes harmonically
3B → 2B · 4B · 3AFrom 3B, 4B (A♭ major) lifts the energy a step; 3A (B♭ minor) settles into the relative minor; 2B (F♯ major) cools the energy down a step.
How to mix it
In 3B at 120 BPM: 4B (A♭ major) — move to 4B to push the floor harder; 3A (B♭ minor) — switch to 3A for a mood change without losing the groove; 2B (F♯ major) — drop to 2B to bring the room down gently.
Pitch range at ±6%: 113-127 BPM — anything in that window beatmatches without sounding stretched.
Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 10B rather than 3B; below -5% it reads as 8B. With key lock on, it stays 3B across the whole range.
Programming: a warm-up or breakdown cut — early set or after a peak to reset the room.
Similar tempo
Within ±3 BPM of 120 — beatmatch without a big tempo pull.
More house
More from Blond:ish
Full profileOther recommendations
Beyond strict key and genre matches: tracks that still sit in beatmatch range of 120 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.