Invaders Must Die (Chase + Status remix) by The Prodigy cover art

Invaders Must Die (Chase + Status remix)

The Prodigy

30s preview

Key
2B · F♯ major
BPM
140
Half-time
70
Open Key
7d
Energy
90/100
Pop
42/100
Length
4:55
Released
2009
Genre
Breaks
Label
Take Me To The Hospital
Loudness
-5.2 dB
Dynamics
11.2 dB
ISRC
GBCEJ0800386

Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026

Invaders Must Die (Chase + Status remix) is a driving up-tempo breaks track in F♯ major (2B) at 140 BPM. The mix is almost entirely instrumental. Its spectrum is weighted to the sub and kick, with a heavy low end. The master keeps unusual dynamic range for club music (crest 11 dB). A 2009 production that still circulates in sets. Better known than 96% of The Prodigy's catalogue.

Brightness:
darker than 94% of The Prodigy's catalogue

Sonic profile

EnergyGrooveMoodOrganicInstr.LiveTempo
Energy90
Mood8Dark
Groove59
Acoustic0
Instrumental90
Live11
Speech5

Frequency spectrum

amplitude · bass → treble

601252505001k2k4k8k
34%
Low
30-130 Hz
28%
Low-mid
130-570 Hz
19%
Upper-mid
570 Hz-2.5 kHz
20%
High
2.5-11 kHz

FAQ

What key is Invaders Must Die (Chase + Status remix) in?

Invaders Must Die (Chase + Status remix) by The Prodigy is in F♯ major, or 2B on the Camelot wheel.

What BPM is Invaders Must Die (Chase + Status remix)?

Invaders Must Die (Chase + Status remix) runs at 140 BPM, a driving up-tempo track.

What mixes well with Invaders Must Die (Chase + Status remix)?

From 2B it blends harmonically with 3B, 2A, 1B. Moving to 3B lifts the energy a step.

Is Invaders Must Die (Chase + Status remix) good for peak time?

With energy 90 out of 100 at 140 BPM, it works best as a peak-time weapon.

Mixes harmonically

2B1B · 3B · 2A

From 2B, 3B (D♭ major) lifts the energy a step; 2A (E♭ minor) settles into the relative minor; 1B (B major) cools the energy down a step.

#TrackKey·BPM

Every move from 2B

3BSimple Mix Upper
1BSimple Mix Downer
2ATonal Shift·
3ADiagonal Mix Upper
1ADiagonal Mix Downer
5ACompatible Tone·
4BHigh Energy Boost▲▲▲
12BHigh Energy Drain▼▼▼
5BParallel Key Upper▲▲
11BParallel Key Downer▼▼
9BTritone Jump▲▲
6BRelated Keyrisky

How to mix it

In 2B at 140 BPM: 3B (D♭ major) — move to 3B to push the floor harder; 2A (E♭ minor) — switch to 2A for a mood change without losing the groove; 1B (B major) — drop to 1B to bring the room down gently.

Pitch range at ±6%: 132-148 BPM — anything in that window beatmatches without sounding stretched.

Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 9B rather than 2B; below -5% it reads as 7B. With key lock on, it stays 2B across the whole range.

Programming: a peak-time weapon — save it for the main stretch (energy 90/100).

Similar tempo

Within ±3 BPM of 140 — beatmatch without a big tempo pull.

#TrackKey·BPM

More breaks

#TrackKey·BPM

More from The Prodigy

Full profile
#TrackKey·BPM

Other recommendations

Beyond strict key and genre matches: tracks that still sit in beatmatch range of 140 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.

#TrackKey·BPM

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