Phantasm by Simula cover art

Phantasm

Simula

30s preview

Key
10B · D major
BPM
174
Half-time
87
Open Key
3d
Energy
93/100
Pop
39/100
Length
4:30
Released
2024
Genre
Drum N Bass
Loudness
-1.8 dB
Dynamics
15.4 dB
ISRC
GB2LD2410006

Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026

At 174 BPM in D major (10B), Phantasm is a drum n bass production. The feel is punchy, neutral in mood. The groove is strong and floor-ready. The mix is almost entirely instrumental. Its spectrum is weighted to the sub and kick, with a heavy low end. The master is loud and heavily compressed. The master keeps unusual dynamic range for club music (crest 15 dB). Better known than 93% of Simula's catalogue. For programming, treat it as a floor-filler.

Low end:
more treble-tilted than 81% of Simula's catalogue

Sonic profile

EnergyGrooveMoodOrganicInstr.LiveTempo
Energy93
Mood41Balanced
Groove75
Acoustic3
Instrumental84
Live12
Speech32

Frequency spectrum

amplitude · bass → treble

601252505001k2k4k8k
32%
Low
30-130 Hz
30%
Low-mid
130-570 Hz
25%
Upper-mid
570 Hz-2.5 kHz
14%
High
2.5-11 kHz

FAQ

What key is Phantasm in?

Phantasm by Simula is in D major, or 10B on the Camelot wheel.

What BPM is Phantasm?

Phantasm runs at 174 BPM.

What mixes well with Phantasm?

From 10B it blends harmonically with 11B, 10A, 9B. Moving to 11B lifts the energy a step.

Is Phantasm good for peak time?

With energy 93 out of 100 at 174 BPM, it works best as a floor-filler.

Mixes harmonically

10B9B · 11B · 10A

From 10B, 11B (A major) lifts the energy a step; 10A (B minor) settles into the relative minor; 9B (G major) cools the energy down a step.

#TrackKey·BPM

Every move from 10B

11BSimple Mix Upper
9BSimple Mix Downer
10ATonal Shift·
11ADiagonal Mix Upper
9ADiagonal Mix Downer
1ACompatible Tone·
12BHigh Energy Boost▲▲▲
8BHigh Energy Drain▼▼▼
1BParallel Key Upper▲▲
7BParallel Key Downer▼▼
5BTritone Jump▲▲
2BRelated Keyrisky

How to mix it

In 10B at 174 BPM: 11B (A major) — move to 11B to push the floor harder; 10A (B minor) — switch to 10A for a mood change without losing the groove; 9B (G major) — drop to 9B to bring the room down gently.

Pitch range at ±6%: 164-184 BPM — anything in that window beatmatches without sounding stretched.

Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 5B rather than 10B; below -5% it reads as 3B. With key lock on, it stays 10B across the whole range.

Programming: a floor-filler.

Similar tempo

Within ±3 BPM of 174 — beatmatch without a big tempo pull.

#TrackKey·BPM

More drum n bass

#TrackKey·BPM

More from Simula

Full profile
#TrackKey·BPM

Other recommendations

Beyond strict key and genre matches: tracks that still sit in beatmatch range of 174 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.

#TrackKey·BPM

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