Attack Mode by Simula cover art

Attack Mode

Simula

30s preview

Key
10B · D major
BPM
175
Half-time
88
Open Key
3d
Energy
100/100
Pop
19/100
Length
4:29
Released
2022
Genre
Drum N Bass
Loudness
-3.6 dB
Dynamics
14.6 dB
ISRC
DGA062253189

Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026

Attack Mode: drum n bass, D major (10B), 175 BPM. The mix is almost entirely instrumental. The master is loud and heavily compressed. The master keeps unusual dynamic range for club music (crest 15 dB). Hotter than 99% of Simula's catalogue. In a set it works best as an opener or closing-set piece.

Brightness:
brighter than 97% of Simula's catalogue
Low end:
more treble-tilted than 94% of Simula's catalogue
Reach:
better known than 78% of Simula's catalogue

Sonic profile

EnergyGrooveMoodOrganicInstr.LiveTempo
Energy100
Mood67Bright
Groove66
Acoustic1
Instrumental77
Live32
Speech13

Frequency spectrum

amplitude · bass → treble

601252505001k2k4k8k
30%
Low
30-130 Hz
27%
Low-mid
130-570 Hz
23%
Upper-mid
570 Hz-2.5 kHz
19%
High
2.5-11 kHz

FAQ

What key is Attack Mode in?

Attack Mode by Simula is in D major, or 10B on the Camelot wheel.

What BPM is Attack Mode?

Attack Mode runs at 175 BPM.

What mixes well with Attack Mode?

From 10B it blends harmonically with 11B, 10A, 9B. Moving to 11B lifts the energy a step.

Is Attack Mode good for peak time?

With energy 100 out of 100 at 175 BPM, it works best as an opener or closing-set piece.

Mixes harmonically

10B9B · 11B · 10A

From 10B, 11B (A major) lifts the energy a step; 10A (B minor) settles into the relative minor; 9B (G major) cools the energy down a step.

#TrackKey·BPM

Every move from 10B

11BSimple Mix Upper
9BSimple Mix Downer
10ATonal Shift·
11ADiagonal Mix Upper
9ADiagonal Mix Downer
1ACompatible Tone·
12BHigh Energy Boost▲▲▲
8BHigh Energy Drain▼▼▼
1BParallel Key Upper▲▲
7BParallel Key Downer▼▼
5BTritone Jump▲▲
2BRelated Keyrisky

How to mix it

In 10B at 175 BPM: 11B (A major) — move to 11B to push the floor harder; 10A (B minor) — switch to 10A for a mood change without losing the groove; 9B (G major) — drop to 9B to bring the room down gently.

Pitch range at ±6%: 164-186 BPM — anything in that window beatmatches without sounding stretched.

Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 5B rather than 10B; below -5% it reads as 3B. With key lock on, it stays 10B across the whole range.

Programming: an opener or closing-set piece.

Similar tempo

Within ±3 BPM of 175 — beatmatch without a big tempo pull.

#TrackKey·BPM

More drum n bass

#TrackKey·BPM

More from Simula

Full profile
#TrackKey·BPM

Other recommendations

Beyond strict key and genre matches: tracks that still sit in beatmatch range of 175 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.

#TrackKey·BPM

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