The Top (Rival Consoles Remix) by Rival Consoles cover art

The Top (Rival Consoles Remix)

Rival Consoles

30s preview

Key
10A · B minor
BPM
202
Half-time
101
Open Key
3m
Energy
34/100
Pop
0/100
Length
4:27
Released
2022
Genre
Idm
Loudness
-14.9 dB
Dynamics
19.4 dB
ISRC
GBBTF2100387

Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026

An idm cut, The Top (Rival Consoles Remix) sits in B minor (10A) at 202 BPM. Tonally it lands brooding and low-slung. The mix is almost entirely instrumental. Its spectrum is centred in the low-mids, warm and bass-forward. The master keeps real dynamic headroom. The master keeps unusual dynamic range for club music (crest 19 dB). Faster than 99% of Rival Consoles's catalogue. For programming, treat it as a warm-up or breakdown cut.

Reach:
more underground than 99% of Rival Consoles's catalogue
Low end:
more treble-tilted than 83% of Rival Consoles's catalogue
Energy:
calmer than 82% of Rival Consoles's catalogue

Sonic profile

EnergyGrooveMoodOrganicInstr.LiveTempo
Energy34
Mood32Dark
Groove46
Acoustic47
Instrumental90
Live9
Speech4

Frequency spectrum

amplitude · bass → treble

601252505001k2k4k8k
33%
Low
30-130 Hz
34%
Low-mid
130-570 Hz
26%
Upper-mid
570 Hz-2.5 kHz
7%
High
2.5-11 kHz

FAQ

What key is The Top (Rival Consoles Remix) in?

The Top (Rival Consoles Remix) by Rival Consoles is in B minor, or 10A on the Camelot wheel.

What BPM is The Top (Rival Consoles Remix)?

The Top (Rival Consoles Remix) runs at 202 BPM.

What mixes well with The Top (Rival Consoles Remix)?

From 10A it blends harmonically with 11A, 10B, 9A. Moving to 11A lifts the energy a step.

Is The Top (Rival Consoles Remix) good for peak time?

With energy 34 out of 100 at 202 BPM, it works best as a warm-up or breakdown cut.

Mixes harmonically

10A9A · 11A · 10B

From 10A, 11A (F♯ minor) lifts the energy a step; 10B (D major) brightens to the relative major; 9A (E minor) cools the energy down a step.

#Track

Every move from 10A

11ASimple Mix Upper
9ASimple Mix Downer
10BTonal Shift·
11BDiagonal Mix Upper
9BDiagonal Mix Downer
7BCompatible Tone·
12AHigh Energy Boost▲▲▲
8AHigh Energy Drain▼▼▼
1AParallel Key Upper▲▲
7AParallel Key Downer▼▼
5ATritone Jump▲▲
2ARelated Keyrisky

How to mix it

In 10A at 202 BPM: 11A (F♯ minor) — move to 11A to push the floor harder; 10B (D major) — switch to 10B for a mood change without losing the groove; 9A (E minor) — drop to 9A to bring the room down gently.

Pitch range at ±6%: 190-214 BPM — anything in that window beatmatches without sounding stretched.

Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 5A rather than 10A; below -5% it reads as 3A. With key lock on, it stays 10A across the whole range.

Programming: a warm-up or breakdown cut — early set or after a peak to reset the room.

Similar tempo

Within ±3 BPM of 202 — beatmatch without a big tempo pull.

#Track

More idm

#Track

More from Rival Consoles

Full profile
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Other recommendations

Beyond strict key and genre matches: tracks that still sit in beatmatch range of 202 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.

#Track