Bad
- BPM
- 124
- Open Key
- 7d
- Energy
- 96/100
- Pop
- 3/100
- Length
- 6:29
- Released
- 2014
- Album
- Techno Games
- Genre
- Tech House
- Loudness
- -1.8 dB
- ISRC
- ES7841464001
Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026
Bad is a club-tempo tech house track in F♯ major (2B) at 124 BPM. The mix is almost entirely instrumental. The master is loud and heavily compressed. A 2014 production that still circulates in sets. Slower than 90% of Oscar L's catalogue.
- Brightness:
- brighter than 90% of Oscar L's catalogue
- Energy:
- hotter than 88% of Oscar L's catalogue
- Groove:
- groovier than 79% of Oscar L's catalogue
Sonic profile
Frequency spectrum
amplitude · bass → treble
FAQ
What key is Bad in?
Bad by Oscar L is in F♯ major, or 2B on the Camelot wheel.
What BPM is Bad?
Bad runs at 124 BPM, a club-tempo track.
What mixes well with Bad?
From 2B it blends harmonically with 3B, 2A, 1B. Moving to 3B lifts the energy a step.
Is Bad good for peak time?
With energy 96 out of 100 at 124 BPM, it works best as a peak-time weapon.
Mixes harmonically
2B → 1B · 3B · 2AFrom 2B, 3B (D♭ major) lifts the energy a step; 2A (E♭ minor) settles into the relative minor; 1B (B major) cools the energy down a step.
How to mix it
In 2B at 124 BPM: 3B (D♭ major) — move to 3B to push the floor harder; 2A (E♭ minor) — switch to 2A for a mood change without losing the groove; 1B (B major) — drop to 1B to bring the room down gently.
Pitch range at ±6%: 117-131 BPM — anything in that window beatmatches without sounding stretched.
Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 9B rather than 2B; below -5% it reads as 7B. With key lock on, it stays 2B across the whole range.
Programming: a peak-time weapon — save it for the main stretch (energy 96/100).
Similar tempo
Within ±3 BPM of 124 — beatmatch without a big tempo pull.
More tech house
More from Oscar L
Full profileOther recommendations
Beyond strict key and genre matches: tracks that still sit in beatmatch range of 124 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.