
30s preview
- BPM
- 120
- Open Key
- 11d
- Energy
- 76/100
- Pop
- 0/100
- Length
- 5:42
- Released
- 2009
- Genre
- Idm
- Loudness
- -7.6 dB
- Dynamics
- 8.0 dB
- ISRC
- GBWZD0901305
Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026
Other versions
- ARPoriginal6B · 120
A club-tempo idm cut, ARP sits in B♭ major (6B) at 120 BPM. The mix is almost entirely instrumental. Its spectrum is weighted to the sub and kick, with a heavy low end. A 2009 production that still circulates in sets. More underground than 99% of Rival Consoles's catalogue.
- Groove:
- groovier than 95% of Rival Consoles's catalogue
- Energy:
- hotter than 77% of Rival Consoles's catalogue
Sonic profile
Frequency spectrum
amplitude · bass → treble
- 39%
- Low
- 30-130 Hz
- 29%
- Low-mid
- 130-570 Hz
- 19%
- Upper-mid
- 570 Hz-2.5 kHz
- 13%
- High
- 2.5-11 kHz
FAQ
What key is ARP in?
ARP by Rival Consoles is in B♭ major, or 6B on the Camelot wheel.
What BPM is ARP?
ARP runs at 120 BPM, a club-tempo track.
What mixes well with ARP?
From 6B it blends harmonically with 7B, 6A, 5B. Moving to 7B lifts the energy a step.
Is ARP good for peak time?
With energy 76 out of 100 at 120 BPM, it works best as a floor-filler.
Mixes harmonically
6B → 5B · 7B · 6AFrom 6B, 7B (F major) lifts the energy a step; 6A (G minor) settles into the relative minor; 5B (E♭ major) cools the energy down a step.
How to mix it
In 6B at 120 BPM: 7B (F major) — move to 7B to push the floor harder; 6A (G minor) — switch to 6A for a mood change without losing the groove; 5B (E♭ major) — drop to 5B to bring the room down gently.
Pitch range at ±6%: 113-127 BPM — anything in that window beatmatches without sounding stretched.
Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 1B rather than 6B; below -5% it reads as 11B. With key lock on, it stays 6B across the whole range.
Programming: a floor-filler.
Similar tempo
Within ±3 BPM of 120 — beatmatch without a big tempo pull.
More idm
More from Rival Consoles
Full profileOther recommendations
Beyond strict key and genre matches: tracks that still sit in beatmatch range of 120 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.