Evil Machine - Sound Cloup Remix by Plastic Robots cover art

Evil Machine - Sound Cloup Remix

Plastic Robots

30s preview

Key
3B · D♭ major
BPM
128
Open Key
8d
Energy
88/100
Pop
0/100
Length
5:20
Released
2014
Album
Evil Machine EP Remixes
Genre
Tech House
Loudness
-7.2 dB
Dynamics
11.5 dB
ISRC
USLZJ1411080

Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026

Other versions

Against the original (10B at 125 BPM), this version runs 3 BPM faster and moves the key from 10B to 3B.

Evil Machine - Sound Cloup Remix: peak-time tempo tech house, D♭ major (3B), 128 BPM. Tonally it lands dark and driving. The groove is strong and floor-ready. The mix is almost entirely instrumental. Its spectrum is weighted to the sub and kick, with a heavy low end. The master keeps unusual dynamic range for club music (crest 12 dB). A 2014 production that still circulates in sets. More underground than 99% of Plastic Robots's catalogue. For programming, treat it as a peak-time weapon.

Tempo:
faster than 92% of Plastic Robots's catalogue
Energy:
hotter than 89% of Plastic Robots's catalogue
Groove:
less groove-driven than 79% of Plastic Robots's catalogue

Sonic profile

EnergyGrooveMoodOrganicInstr.LiveTempo
Energy88
Mood16Dark
Groove80
Acoustic0
Instrumental78
Live35
Speech9

Frequency spectrum

amplitude · bass → treble

601252505001k2k4k8k
38%
Low
30-130 Hz
28%
Low-mid
130-570 Hz
20%
Upper-mid
570 Hz-2.5 kHz
14%
High
2.5-11 kHz

FAQ

What key is Evil Machine - Sound Cloup Remix in?

Evil Machine - Sound Cloup Remix by Plastic Robots is in D♭ major, or 3B on the Camelot wheel.

What BPM is Evil Machine - Sound Cloup Remix?

Evil Machine - Sound Cloup Remix runs at 128 BPM, a peak-time tempo track.

What mixes well with Evil Machine - Sound Cloup Remix?

From 3B it blends harmonically with 4B, 3A, 2B. Moving to 4B lifts the energy a step.

Is Evil Machine - Sound Cloup Remix good for peak time?

With energy 88 out of 100 at 128 BPM, it works best as a peak-time weapon.

Mixes harmonically

3B2B · 4B · 3A

From 3B, 4B (A♭ major) lifts the energy a step; 3A (B♭ minor) settles into the relative minor; 2B (F♯ major) cools the energy down a step.

Every move from 3B

4BSimple Mix Upper
2BSimple Mix Downer
3ATonal Shift·
4ADiagonal Mix Upper
2ADiagonal Mix Downer
6ACompatible Tone·
5BHigh Energy Boost▲▲▲
1BHigh Energy Drain▼▼▼
6BParallel Key Upper▲▲
12BParallel Key Downer▼▼
10BTritone Jump▲▲
7BRelated Keyrisky

How to mix it

In 3B at 128 BPM: 4B (A♭ major) — move to 4B to push the floor harder; 3A (B♭ minor) — switch to 3A for a mood change without losing the groove; 2B (F♯ major) — drop to 2B to bring the room down gently.

Pitch range at ±6%: 120-136 BPM — anything in that window beatmatches without sounding stretched.

Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 10B rather than 3B; below -5% it reads as 8B. With key lock on, it stays 3B across the whole range.

Programming: a peak-time weapon — save it for the main stretch (energy 88/100).

Similar tempo

Within ±3 BPM of 128 — beatmatch without a big tempo pull.

More tech house

More from Plastic Robots

Full profile

Other recommendations

Beyond strict key and genre matches: tracks that still sit in beatmatch range of 128 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.

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