Wicked Games by O.B.I. cover art

Wicked Games

O.B.I.

30s preview

Key
10A · B minor
BPM
147
Half-time
74
Open Key
3m
Energy
100/100
Pop
0/100
Length
5:58
Released
2004
Album
She Is Asking For Trouble
Genre
Hard Techno
Loudness
-6.2 dB
Dynamics
7.9 dB
ISRC
DEH740400776

Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026

A fast hard techno cut, Wicked Games sits in B minor (10A) at 147 BPM. The feel is punchy, neutral in mood. The mix is almost entirely instrumental. Its spectrum is weighted to the sub and kick, with a heavy low end. A 2004 production that still circulates in sets. More underground than 99% of O.B.I.'s catalogue. In a set it works best as a high-intensity peak cut.

Brightness:
brighter than 95% of O.B.I.'s catalogue
Tempo:
slower than 90% of O.B.I.'s catalogue

Sonic profile

EnergyGrooveMoodOrganicInstr.LiveTempo
Energy100
Mood58Balanced
Groove63
Acoustic1
Instrumental87
Live11
Speech9

Frequency spectrum

amplitude · bass → treble

601252505001k2k4k8k
36%
Low
30-130 Hz
29%
Low-mid
130-570 Hz
18%
Upper-mid
570 Hz-2.5 kHz
17%
High
2.5-11 kHz

FAQ

What key is Wicked Games in?

Wicked Games by O.B.I. is in B minor, or 10A on the Camelot wheel.

What BPM is Wicked Games?

Wicked Games runs at 147 BPM, a fast track.

What mixes well with Wicked Games?

From 10A it blends harmonically with 11A, 10B, 9A. Moving to 11A lifts the energy a step.

Is Wicked Games good for peak time?

With energy 100 out of 100 at 147 BPM, it works best as a high-intensity peak cut.

Mixes harmonically

10A9A · 11A · 10B

From 10A, 11A (F♯ minor) lifts the energy a step; 10B (D major) brightens to the relative major; 9A (E minor) cools the energy down a step.

#Track

Every move from 10A

11ASimple Mix Upper
9ASimple Mix Downer
10BTonal Shift·
11BDiagonal Mix Upper
9BDiagonal Mix Downer
7BCompatible Tone·
12AHigh Energy Boost▲▲▲
8AHigh Energy Drain▼▼▼
1AParallel Key Upper▲▲
7AParallel Key Downer▼▼
5ATritone Jump▲▲
2ARelated Keyrisky

How to mix it

In 10A at 147 BPM: 11A (F♯ minor) — move to 11A to push the floor harder; 10B (D major) — switch to 10B for a mood change without losing the groove; 9A (E minor) — drop to 9A to bring the room down gently.

Pitch range at ±6%: 138-156 BPM — anything in that window beatmatches without sounding stretched.

Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 5A rather than 10A; below -5% it reads as 3A. With key lock on, it stays 10A across the whole range.

Programming: a high-intensity peak cut.

Similar tempo

Within ±3 BPM of 147 — beatmatch without a big tempo pull.

More hard techno

More from O.B.I.

Full profile

Other recommendations

Beyond strict key and genre matches: tracks that still sit in beatmatch range of 147 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.

#Track