The Game
30s preview
- Key
- 9A · E minor
- BPM
- 123
- Open Key
- 2m
- Energy
- 98/100
- Pop
- 18/100
- Length
- 2:55
- Released
- 2019
- Genre
- Tech House
- Loudness
- -4.7 dB
- Dynamics
- 11.1 dB
- ISRC
- NLF711900924
Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026
The Game runs 123 BPM in E minor (9A), a club-tempo tech house record. The feel is bright and euphoric. The groove is strong and floor-ready. The mix is almost entirely instrumental. Its spectrum is weighted to the sub and kick, with a heavy low end. The master is loud and heavily compressed. The master keeps unusual dynamic range for club music (crest 11 dB). Slower than 94% of Danny Howard's catalogue. In a set it works best as a floor-filler.
- Energy:
- hotter than 91% of Danny Howard's catalogue
- Reach:
- better known than 89% of Danny Howard's catalogue
- Low end:
- more bass-heavy than 78% of Danny Howard's catalogue
Sonic profile
Frequency spectrum
amplitude · bass → treble
- 36%
- Low
- 30-130 Hz
- 28%
- Low-mid
- 130-570 Hz
- 23%
- Upper-mid
- 570 Hz-2.5 kHz
- 13%
- High
- 2.5-11 kHz
FAQ
What key is The Game in?
The Game by Danny Howard is in E minor, or 9A on the Camelot wheel.
What BPM is The Game?
The Game runs at 123 BPM, a club-tempo track.
What mixes well with The Game?
From 9A it blends harmonically with 10A, 9B, 8A. Moving to 10A lifts the energy a step.
Is The Game good for peak time?
With energy 98 out of 100 at 123 BPM, it works best as a floor-filler.
Mixes harmonically
9A → 8A · 10A · 9BFrom 9A, 10A (B minor) lifts the energy a step; 9B (G major) brightens to the relative major; 8A (A minor) cools the energy down a step.
How to mix it
In 9A at 123 BPM: 10A (B minor) — move to 10A to push the floor harder; 9B (G major) — switch to 9B for a mood change without losing the groove; 8A (A minor) — drop to 8A to bring the room down gently.
Pitch range at ±6%: 116-130 BPM — anything in that window beatmatches without sounding stretched.
Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 4A rather than 9A; below -5% it reads as 2A. With key lock on, it stays 9A across the whole range.
Programming: a floor-filler.
Similar tempo
Within ±3 BPM of 123 — beatmatch without a big tempo pull.
More tech house
More from Danny Howard
Full profileOther recommendations
Beyond strict key and genre matches: tracks that still sit in beatmatch range of 123 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.
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