
Can't Get Enough
- BPM
- 173
- Half-time
- 87
- Open Key
- 5m
- Energy
- 95/100
- Pop
- 36/100
- Length
- 3:27
- Released
- 2008
- Genre
- Drum N Bass
- Loudness
- -5.3 dB
- ISRC
- GBBZH0891201
Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026
At 173 BPM in D♭ minor (12A), Can't Get Enough is a drum n bass production. The feel is dark and driving. The mix is almost entirely instrumental. A 2008 production that still circulates in sets. Better known than 77% of Chase & Status's catalogue. In a set it works best as an opener or closing-set piece.
Sonic profile
Frequency spectrum
amplitude · bass → treble
FAQ
What key is Can't Get Enough in?
Can't Get Enough by Chase & Status is in D♭ minor, or 12A on the Camelot wheel.
What BPM is Can't Get Enough?
Can't Get Enough runs at 173 BPM.
What mixes well with Can't Get Enough?
From 12A it blends harmonically with 1A, 12B, 11A. Moving to 1A lifts the energy a step.
Is Can't Get Enough good for peak time?
With energy 95 out of 100 at 173 BPM, it works best as an opener or closing-set piece.
Mixes harmonically
12A → 11A · 1A · 12BFrom 12A, 1A (A♭ minor) lifts the energy a step; 12B (E major) brightens to the relative major; 11A (F♯ minor) cools the energy down a step.
How to mix it
In 12A at 173 BPM: 1A (A♭ minor) — move to 1A to push the floor harder; 12B (E major) — switch to 12B for a mood change without losing the groove; 11A (F♯ minor) — drop to 11A to bring the room down gently.
Pitch range at ±6%: 163-183 BPM — anything in that window beatmatches without sounding stretched.
Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 7A rather than 12A; below -5% it reads as 5A. With key lock on, it stays 12A across the whole range.
Programming: an opener or closing-set piece.
Similar tempo
Within ±3 BPM of 173 — beatmatch without a big tempo pull.
More drum n bass
More from Chase & Status
Full profileOther recommendations
Beyond strict key and genre matches: tracks that still sit in beatmatch range of 173 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.
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