Useless
- BPM
- 130
- Open Key
- 8m
- Energy
- 81/100
- Pop
- 9/100
- Length
- 3:08
- Released
- 2021
- Genre
- Drum N Bass
- Loudness
- -5.0 dB
- ISRC
- DEQ022119416
Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026
At 130 BPM in B♭ minor (3A), Useless is a peak-time tempo drum n bass production. Tonally it lands dark and driving. Rhythmically it is built for the dancefloor. The mix is almost entirely instrumental. Groovier than 98% of Phace's catalogue. In a set it works best as a peak-time weapon.
- Tempo:
- slower than 86% of Phace's catalogue
- Energy:
- calmer than 79% of Phace's catalogue
Sonic profile
Frequency spectrum
amplitude · bass → treble
FAQ
What key is Useless in?
Useless by Phace is in B♭ minor, or 3A on the Camelot wheel.
What BPM is Useless?
Useless runs at 130 BPM, a peak-time tempo track.
What mixes well with Useless?
From 3A it blends harmonically with 4A, 3B, 2A. Moving to 4A lifts the energy a step.
Is Useless good for peak time?
With energy 81 out of 100 at 130 BPM, it works best as a peak-time weapon.
Mixes harmonically
3A → 2A · 4A · 3BFrom 3A, 4A (F minor) lifts the energy a step; 3B (D♭ major) brightens to the relative major; 2A (E♭ minor) cools the energy down a step.
How to mix it
In 3A at 130 BPM: 4A (F minor) — move to 4A to push the floor harder; 3B (D♭ major) — switch to 3B for a mood change without losing the groove; 2A (E♭ minor) — drop to 2A to bring the room down gently.
Pitch range at ±6%: 122-138 BPM — anything in that window beatmatches without sounding stretched.
Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 10A rather than 3A; below -5% it reads as 8A. With key lock on, it stays 3A across the whole range.
Programming: a peak-time weapon — save it for the main stretch (energy 81/100).
Similar tempo
Within ±3 BPM of 130 — beatmatch without a big tempo pull.
More drum n bass
More from Phace
Full profileOther recommendations
Beyond strict key and genre matches: tracks that still sit in beatmatch range of 130 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.
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