
Survive
- BPM
- 175
- Half-time
- 88
- Open Key
- 3m
- Energy
- 88/100
- Pop
- 0/100
- Length
- 4:23
- Released
- 2016
- Genre
- Drum N Bass
- Loudness
- -1.8 dB
- ISRC
- GB8KE1558675
Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026
Survive runs 175 BPM in B minor (10A), a drum n bass record. It reads as bright and euphoric. The groove is strong and floor-ready. The master is loud and heavily compressed. A 2016 production that still circulates in sets. More underground than 99% of K Motionz's catalogue. For programming, treat it as a floor-filler.
- Brightness:
- brighter than 94% of K Motionz's catalogue
- Energy:
- calmer than 75% of K Motionz's catalogue
Sonic profile
Frequency spectrum
amplitude · bass → treble
FAQ
What key is Survive in?
Survive by K Motionz is in B minor, or 10A on the Camelot wheel.
What BPM is Survive?
Survive runs at 175 BPM.
What mixes well with Survive?
From 10A it blends harmonically with 11A, 10B, 9A. Moving to 11A lifts the energy a step.
Is Survive good for peak time?
With energy 88 out of 100 at 175 BPM, it works best as a floor-filler.
Mixes harmonically
10A → 9A · 11A · 10BFrom 10A, 11A (F♯ minor) lifts the energy a step; 10B (D major) brightens to the relative major; 9A (E minor) cools the energy down a step.
How to mix it
In 10A at 175 BPM: 11A (F♯ minor) — move to 11A to push the floor harder; 10B (D major) — switch to 10B for a mood change without losing the groove; 9A (E minor) — drop to 9A to bring the room down gently.
Pitch range at ±6%: 164-186 BPM — anything in that window beatmatches without sounding stretched.
Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 5A rather than 10A; below -5% it reads as 3A. With key lock on, it stays 10A across the whole range.
Programming: a floor-filler.
Similar tempo
Within ±3 BPM of 175 — beatmatch without a big tempo pull.
More drum n bass
More from K Motionz
Full profileOther recommendations
Beyond strict key and genre matches: tracks that still sit in beatmatch range of 175 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.
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