Games - Giuseppe Ottaviani Remix by Giuseppe Ottaviani cover art

Games - Giuseppe Ottaviani Remix

Giuseppe Ottaviani

Key
5A · C minor
BPM
138
Open Key
10m
Energy
100/100
Pop
5/100
Length
3:51
Released
2021
Album
A State Of Trance Showcase - Mix 024: Giuseppe Ottaviani
Genre
Trance
Loudness
-5.5 dB
ISRC
NLF711900770

Key, BPM and audio features: model-based audio analysis · how we measure · catalogue updated July 2026

Games - Giuseppe Ottaviani Remix is a driving up-tempo trance track in C minor (5A) at 138 BPM. Hotter than 99% of Giuseppe Ottaviani's catalogue. In a set it works best as a peak-time weapon.

Sonic profile

EnergyGrooveMoodOrganicInstr.LiveTempo
Energy100
Mood29Dark
Groove50
Acoustic1
Instrumental69
Live36
Speech4

Frequency spectrum

amplitude · bass → treble

FAQ

What key is Games - Giuseppe Ottaviani Remix in?

Games - Giuseppe Ottaviani Remix by Giuseppe Ottaviani is in C minor, or 5A on the Camelot wheel.

What BPM is Games - Giuseppe Ottaviani Remix?

Games - Giuseppe Ottaviani Remix runs at 138 BPM, a driving up-tempo track.

What mixes well with Games - Giuseppe Ottaviani Remix?

From 5A it blends harmonically with 6A, 5B, 4A. Moving to 6A lifts the energy a step.

Is Games - Giuseppe Ottaviani Remix good for peak time?

With energy 100 out of 100 at 138 BPM, it works best as a peak-time weapon.

Mixes harmonically

5A4A · 6A · 5B

From 5A, 6A (G minor) lifts the energy a step; 5B (E♭ major) brightens to the relative major; 4A (F minor) cools the energy down a step.

#TrackKey·BPM

Every move from 5A

6ASimple Mix Upper
4ASimple Mix Downer
5BTonal Shift·
6BDiagonal Mix Upper
4BDiagonal Mix Downer
2BCompatible Tone·
7AHigh Energy Boost▲▲▲
3AHigh Energy Drain▼▼▼
8AParallel Key Upper▲▲
2AParallel Key Downer▼▼
12ATritone Jump▲▲
9ARelated Keyrisky

How to mix it

In 5A at 138 BPM: 6A (G minor) — move to 6A to push the floor harder; 5B (E♭ major) — switch to 5B for a mood change without losing the groove; 4A (F minor) — drop to 4A to bring the room down gently.

Pitch range at ±6%: 130-146 BPM — anything in that window beatmatches without sounding stretched.

Key on the fader: without key lock (Master Tempo on CDJs), above roughly +5% it plays a semitone higher, so treat it as 12A rather than 5A; below -5% it reads as 10A. With key lock on, it stays 5A across the whole range.

Programming: a peak-time weapon — save it for the main stretch (energy 100/100).

Similar tempo

Within ±3 BPM of 138 — beatmatch without a big tempo pull.

More trance

More from Giuseppe Ottaviani

Full profile

Other recommendations

Beyond strict key and genre matches: tracks that still sit in beatmatch range of 138 BPM with a compatible energy and groove — candidates for a key jump or a genre crossover.

#TrackKey·BPM

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